Skyrim Racemenu More Sliders
Here is a secret the pros use: Even with "Skyrim RaceMenu more sliders," you are still limited by pre-scripted morphs.
If you genuinely want infinite customization, stop using sliders entirely.
This isn't for casual players, but it proves that the "slider limit" is just a suggestion. RaceMenu is a gateway to total control.
First, let’s clarify what the base RaceMenu gives you. On its own, RaceMenu replaces the blocky vanilla sliders with a numeric, searchable interface. It adds body paint, hand tinting, and the ability to save presets. It also adds Sculpt Mode (vertex editing).
But the standard download only includes the "vanilla morphs." These are the morphs Bethesda shipped with the game in 2011. You get roughly 20-30 slider categories per race. That is enough to make a decent looking Nord, but not enough to change cheekbone depth, lip width independently, or eye rotation. skyrim racemenu more sliders
To get more sliders, you need to understand Morphs.
To understand the implications, one must first grasp the technical leap.
Before we add "more," let’s appreciate the foundation. RaceMenu (by Expired) is more than a slider pack—it’s an entire UI overhaul. The vanilla system offered roughly 20 sliders per body zone. RaceMenu, out of the box, provides:
So why the demand for more sliders? Because 100 is never enough for modding enthusiasts. The human (or elf, or Khajiit) face has thousands of anatomical landmarks. Hardcore roleplayers and screenshot artists want control over the third eyelid, the philtrum depth, the angle of the lateral incisors, and the distance between tear ducts. Here is a secret the pros use: Even
The “More Sliders” are not a single list but are organized into logical anatomical groups:
| Category | Example Sliders | Vanilla Equivalent? | |----------|----------------|----------------------| | Face | Cheek Hollow, Cheek Puff, Chin Forward/Back, Chin Width | Partial (only Chin Length, Jaw Width) | | Eyes | Eye Rotation (Pitch/Yaw), Eye Bag Depth, Eyelid Crease, Eye Corner In/Out | None (only Eye Shape preset) | | Brow | Brow Inner/Outer Height, Brow Rotation, Brow Depth | None | | Nose | Nostril Width, Nose Tip Height, Nose Bridge Depth, Nose Profile Curve | Basic Nose Length/Width | | Mouth | Upper Lip Curl, Lower Lip Deflate, Mouth Corner Position, Philtrum Width | None | | Forehead | Forehead Slope, Brow Ridge Depth, Temple Width | None | | Jaw & Chin | Jaw Cut, Chin Crease, Chin Cleft Depth, Underjaw Width | None |
Did you know that standard RaceMenu hides sliders by default? The interface is so robust that many users miss advanced features.
To reveal every slider:
However, these are just the tip of the iceberg. Without the mods listed above, the Extras tab might be empty.
Drawing on Merleau-Ponty’s concept of the body-schema, interacting with RaceMenu is not passive selection but active sculpting.
3.1 From Avatar to Self-Portrait In the vanilla game, players choose from a set of faces designed by Bethesda artists. In RaceMenu, players emerge a face. The "More Sliders" interface—with its nested menus ("Brow," "Cheek," "Chin," "Eye Socket")—mirrors the workflow of digital sculpting software like ZBrush. This transforms the player from a consumer of content to a co-author of the character’s material reality.
3.2 The "Undo" and "Symmetry" Buttons as Safety Nets Two features are psychologically critical: This isn't for casual players, but it proves
