Bots: Medal Of Honor 2010
In the campaign, bots are your squadmates:
Enemy bots: Taliban fighters flank, use RPGs, and hide. On higher difficulties, they aggressively push you. But the AI is fairly basic compared to FEAR or Half-Life 2 — enemies often pop out of the same cover spots.
The term "bot" in video games typically refers to two distinct entities: Non-Player Characters (NPCs) in a single-player narrative that simulate human allies or enemies, and AI-controlled substitutes for human players in multiplayer modes. Medal of Honor (2010) presents a stark dichotomy in this regard. The single-player campaign relies heavily on AI squad mechanics to convey the fantasy of being an elite soldier, while the multiplayer component, handled by DICE on the Frostbite engine, launched without any bot support for offline practice or populated servers. This paper analyzes both aspects to provide a comprehensive overview of AI implementation in the title.
If you pop your old disc in today or fire up the Steam version, you’ll notice something immediately if you try to play multiplayer. You can’t. The servers are gone. And because Medal of Honor (2010) never shipped with an offline "Bot Match" or "Skirmish" mode, the multiplayer component of this game is effectively dead.
This wasn't an accident; it was a design philosophy shift. In the golden age of PS2 and original Xbox, games like Medal of Honor: Rising Sun and European Assault were staples for offline play. You could boot up a split-screen match with a friend, fill the map with AI bots, and have a blast for hours. medal of honor 2010 bots
Medal of Honor (2010), however, was built for the "always online" era. It relied on dedicated servers (the "Rental Servers" model) and the concept that the human element was the only element that mattered.
This is likely what you actually want:
The multiplayer mode (developed by DICE, using a modified Bad Company 2 engine) does NOT have official bot support in the base game. However:
Workaround: On PC, you can use mods or server emulators (e.g., MOH 2010: Resurrection or older dedicated server tools) to add bots offline. But they’re dumb — they run in straight lines and ignore objectives. No official bot support ever existed. In the campaign, bots are your squadmates :
Note: This process works for the PC version only. Console versions (PS3/Xbox 360) do not support bot modding.
Step 1: Locate Your Game Files
Ensure Medal of Honor 2010 is installed (Steam version works fine). Navigate to:
\Steam\steamapps\common\Medal of Honor\Binaries
Step 2: Download the Dedicated Server Tool
You need the MOHAServer.exe file (often found in the game’s Binaries folder or via archived community links like ModDB or GitHub).
Step 3: Create a Batch File (.bat) Open Notepad. Paste the following line (adjust for your desired map and player count): Enemy bots : Taliban fighters flank, use RPGs, and hide
start MOHAServer.exe -log -hostname="My Bot Server" -numplay=16 -numplay=16 -BotSkill=3 -Map=MOH_Assault_FS_Small_Base -port=7777
Step 4: Launch the Game & Connect
Note: The bots will have names like "Player1", "Soldier", or "Bot001". They use standard weapons, sprint, jump, and fire with surprising accuracy.
Because the developers never released an official bot patch, the community reverse-engineered the game’s server files. The key to unlocking bots lies in the MOH 2010 Dedicated Server Tool, a utility originally meant for server admins to host ranked matches.
Of course, they were not perfect. Players quickly identified quirks:
But these quirks added character. In the community, a "bot moment" became a term of endearment—either a suspiciously perfect kill or a hilariously dumb AI error.