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In the world of FiveM roleplay, immersion and economy are king. A Hotel Script serves as a crucial bridge for new players, offering them a temporary residence until they can afford a permanent home. It acts as a foundational script for real estate and housing systems.

Here is a detailed breakdown of the functions, features, and technical aspects of a standard FiveM hotel script.


A hotel script does not function in a vacuum. It typically requires integration with other server resources:

  • Inventory System: The script must communicate with your inventory resource (e.g., ox_inventory, qb-inventory, qs-inventory) to handle storage.
  • Billing System: For automatic rent deduction, the script often hooks into a banking or billing system.
  • MySQL = exports['mysql-async']:getMySQL()
    function getRooms(cb)
      MySQL.Async.fetchAll('SELECT * FROM hotel_rooms', {}, function(results)
        cb(results)
      end)
    end
    function rentRoom(roomId, identifier, name, rentSeconds, cb)
      local untilTime = os.date('%Y-%m-%d %H:%M:%S', os.time() + rentSeconds)
      MySQL.Async.execute('UPDATE hotel_rooms SET owner_identifier=@id, owner_name=@name, rented_until=@until WHERE id=@rid', 
        ['@id'] = identifier, ['@name'] = name, ['@until'] = untilTime, ['@rid'] = roomId
      , function(rowsChanged)
        cb(rowsChanged > 0)
      end)
    end
    

    This is the critical section. Searching for a "hotel script fivem link" can lead you to malicious forums or outdated code. Here are the verified sources.

    Example ESX command:

    ESX.RegisterCommand('hotelinfo', 'admin', function(xPlayer, args, showError)
      local id = args.id
      local row = MySQL.Sync.fetchAll('SELECT * FROM hotel_rooms WHERE id=@id', ['@id']=id)[1]
      if row then
        xPlayer.showNotification('Owner: ' .. (row.owner_name or 'None'))
      end
    end, true,  name='id', help='room id' )
    
    -- When player approaches door, check server if they own key
    RegisterNetEvent('hotel:updateKeys')
    AddEventHandler('hotel:updateKeys', function(keys)
      playerKeys = keys
    end)
    function canEnter(roomId)
      for _,k in pairs(playerKeys or {}) do
        if k.room_id == roomId then return true end
      end
      return false
    end
    -- door interaction logic: if canEnter then unlock, else show locked
    
  • client/
  • html/
  • sql/
  • README.md
  • The official FiveM forums hold a treasure trove of resources. Look for releases tagged [PAID] or [FREE] under the "Resources" section.