Wolvesville All Roles ✨

| Team | Typical Roles | |---------------|--------------------------------------------------------------------------------| | Werewolves | Wolf, Alpha, Guardian, Shadow, Shaman, Seer, Mystic, Pacifist, Berserk, Trickster | | Villagers | Seer, Detective, Aura Seer, Sheriff, Tough Guy, Bodyguard, Doctor, Mayor, Red Lady, Forger, Flower Child, Avenger, Loudmouth, Ghost Lady | | Mason/Lovers| Mason, Lover | | Solo | Fool, Cult Leader, Illusionist, Fallen Angel, Bandit, Lone Wolf, Corruptor, Herald | | Event | Cupid, Matchmaker, Bell Ringer, Village Idiot, Scapegoat |


Goal: Varies by role. Usually must kill all others or meet a unique win condition.


| Role | Description | |------|-------------| | Fool | Wins if lynched. If lynched, you kill one random voter. Appears evil to Aura Seer. | | Survivor | Wins if alive at game end (with any team). Has 2 bulletproof vests. | | Lone Wolf | Wins if all other wolves die and you survive. Cannot act at night but appears as Villager. | | Fugitive | Must flee the village at night three times without being jailed or attacked. Hard win. | wolvesville all roles

The Cult is a rare, event-based faction. They recruit players at night. The Cult Leader wins when the Cult outnumbers non-Cult players.

| Role | Description | |------|-------------| | Cult Leader | Recruits one player each night. Converted players join the Cult. | | Cultist | Basic member. Cannot recruit but knows fellow Cult members. | | Cult Hunter | Counter-role for Villagers. Finds Cult members. | Goal: Varies by role

Note: Cult games are not always available in Quick Play. They appear in custom or event modes.


The Villager faction wins by eliminating all Werewolves and any Solo killers who threaten the village. They have the majority at the start but lack night-killing power (except for specific roles). | Role | Description | |------|-------------| | Fool

Review: These are less balanced but add variety. Vampires are stronger than wolves in long games.