War Thunder Bombing Chart Free Page
In AB, you can reload in mid-air. Use the chart to find a bomb loadout that exactly kills one base. Example: If a base needs 1,250 kg TNT, bring four bombs that total 1,300 kg. Wasting 1,800 kg of bombs on a single base is inefficient. Optimize for two bases per reload.
For dive angle θ (degrees), vertical component increases; effective horizontal speed = TAS * cos(θ). Fall time approximated by solving vertical motion with initial vertical speed = TAS * sin(θ).
Selected example: Alt 1,000 m
Use steeper dives for pinpoint hits; shallower dives for safer pullout.
The most critical piece of data for a bomber pilot is knowing how much damage a base can take. Base HP scales depending on the Battle Rating (BR) of the match. war thunder bombing chart free
| Battle Rating (BR) | Base HP (Approx.) | Required TNT (Approx.) | | :--- | :--- | :--- | | 1.0 - 3.3 | ~1,500 - 2,000 HP | ~500kg - 1,000kg | | 3.7 - 5.7 | ~3,500 - 5,000 HP | ~2,000kg - 3,000kg | | 6.0 - 8.0 | ~7,500 - 9,000 HP | ~4,000kg - 5,000kg | | 8.3 - 10.0+ | ~12,000 - 15,000 HP | ~6,000kg - 8,000kg (Rare to solo) |
Key Takeaway:
In Air RB, bases respawn after exactly 5 minutes if not completely destroyed. If you drop 90% of the required TNT, the base will repair itself. Never "soften" a base. Always guarantee the kill.