Brar Work — Vladmodels Tanya Y157 01
# Blender import
File → Import → FBX
Scale = 0.01 (if cm)
Apply Transform = ✔
Image Search = ✔
# Unreal import
Drag .fbx → Content Browser
Import Mesh, Materials, Textures, Animations = ✔
Convert Scene = ✔ (if you need a level)
# Unity import
Place .fbx + textures in Assets/
Select FBX → Model → Scale Factor = 0.01 (if cm)
Rig → Animation Type = Humanoid (if you need retargeting)
# Common material setup
Albedo → Base Color
Normal → Normal Map (Non‑Color)
Roughness/Specular → Roughness (or Metallic/Glossiness)
AO → Multiply with Base Color (or plug into Occlusion slot)
# Quick LOD creation (Blender)
Select mesh → Modifiers → Decimate → Ratio 0.5 → Apply → Export as LOD1.fbx
| Software | Recommended Import Settings |
|----------|-----------------------------|
| Blender 3.6+ | • File → Import → FBX
• Scale: 0.01 (if model is in centimeters)
• “Apply Transform” checked
• “Image Search” on (auto‑links textures). |
| 3ds Max | • Import → FBX
• Units: match the source (usually centimeters). |
| Maya | • File → Import → FBX
• Choose “Preserve Instances” if you have duplicated objects. |
| Unreal Engine 5 | • Drag the .fbx into the Content Browser.
• In the FBX Import Options:
– Import Mesh ✔️
– Import Materials ✔️
– Import Textures ✔️
– Import Animations (if any). |
| Unity 2022+ | • Place the .fbx and texture folder in Assets.
• Unity will auto‑generate a prefab.
• Set the Material import mode to Standard (Specular setup) or HDRP/Lit according to your pipeline. |
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