The mod is not available on the Steam Workshop as a single click-and-play file due to its enormous size (over 20GB). Instead, it is hosted on ModDB and other community sources. Below is the safe, official method.
Medieval Kingdoms 1212 AD is, without exaggeration, the best medieval strategy game you can play today on the Total War engine. It surpasses Thrones of Britannia and gives Medieval II a modern run for its money. The combination of Attila’s gritty combat physics, fire mechanics, siege escalations, and this mod’s historical depth creates an unforgettable campaign.
If you take one thing away from this guide: Go to ModDB, download the mod, and prepare to lose 200 hours of your life restoring Christendom, defending the Holy Land, or burning Constantinople.
Link again for convenience:
🔗 Download Medieval Kingdoms 1212 AD Campaign – ModDB
Have you played the 1212 AD campaign? Share your favorite faction or a memorable crusade below (if on a forum) or dive into the Total War subreddit for army composition tips.
The Medieval Kingdoms 1212 AD mod is a massive, total conversion overhaul for Total War: Attila that transports the game into the High Middle Ages. It is widely considered the "spiritual successor" to Medieval II: Total War, featuring hundreds of period-accurate units and deep, scripted campaign mechanics. Download and Installation
The primary way to install the mod is through the Medieval Kingdoms 1212 AD Steam Workshop Collection. To play the campaign successfully, you must subscribe to all required parts. Required Mod Parts:
Base Pack - Campaign Alpha: The core files for the campaign.
Scripts Pack: Necessary for mechanics like the Pope, HRE system, and population.
Models Packs (1–8): You must subscribe to all eight model packs to avoid invisible units or crashes. Music Mod (Optional): Highly recommended for immersion.
Recommended Load Order:In the Total War launcher, ensure your load order places submods (like localization or 4-turns-per-year) at the top, followed by the Scripts, Base Pack, and finally the Models packs in numerical order. Key Campaign Features
How to install Medieval Kingdoms 1212 AD for Total War Attila
The Medieval Kingdoms 1212 AD campaign is available through a series of mod packs on the Steam Workshop. To play the campaign, you must subscribe to the Base Pack (Campaign Alpha) and all its required components, including the script and model packs. Essential Mod Components
You need to subscribe to all parts listed in the Medieval Kingdoms 1212 AD Collection to ensure the mod works correctly:
1212 AD Scripts: Necessary for campaign mechanics like the Pope, HRE system, and population. 1212 AD Base Pack - Campaign Alpha: The core campaign file.
Model Packs (1–9): High-quality, period-accurate units for all 57 playable factions.
1212 AD Music (Optional): Replaces vanilla Roman/Eastern tracks with medieval-themed music. Recommended Load Order
A specific load order in the Total War: Attila Mod Manager is crucial to prevent crashes: Scripts (Always at the top) Custom Cities / Siege Map Replacer Campaign Alpha Model Pack 1 (v2) Model Packs 2–9 (In numerical order) Music Pack (At the bottom) Installation Tips
Fresh Install: It is highly recommended to use a clean installation of Total War: Attila without other conflicting mods.
Data Files: If you use the optional UI sound replacement, you must manually download the .pack file from the link provided in the Steam Workshop description and place it in your Total War Attila/data folder.
DLC Requirements: No official DLCs are required to play the mod.
In the year 1212 AD, the world of Total War: Attila is transformed by the Medieval Kingdoms 1212 AD overhaul mod, casting aside the dying embers of the Roman Empire for a landscape of knights, caliphates, and shifting loyalties. The Setting: A World in Transition
The story begins at a historical flashpoint. In the west, the Almohad Caliphate is embroiled in a desperate struggle against the gathered might of Castile, Aragon, and Portugal. In the shattered remains of Byzantium, the Empire of Nicaea—led by Theodoros I—fights a bitter war against the Latin Empire to reclaim the lost glory of Constantinople. Key Features of the Campaign
The journey through this era is governed by unique mechanics that simulate the complexities of medieval life:
The Pope & The Holy Roman Empire: For Catholic factions, the Pope is a looming figure who issues dynamic missions and calls for Crusades, such as the 5th Crusade against the Ayyubid Dynasty. The Holy Roman Empire operates under an elective system where member states vote on decrees and reforms, potentially shifting leadership from the Emperor to a rising minor state.
Population & Recruitment: Armies are no longer just numbers; they are drawn from four distinct classes—Peasants, Burghers, Tribesmen, and Nobles. Raising a host of elite knights requires a healthy noble population, forcing players to balance military ambition with societal growth.
Standalone Cities: Every settlement on the map is a fully walled standalone province, meaning every conquest is a significant siege.
Three Tiers of War: As decades pass, the technology and appearance of units evolve through three centuries (13th, 14th, and 15th), introducing plate armor and early gunpowder weapons like bombards and culverins. The Unseen Threat total war attila mod medieval kingdoms 1212 ad campaign link
While European kings and Eastern sultans squabble for land, a shadow grows in the East. The Mongol Invasions loom as a late-game crisis, threatening to sweep across the map and test even the most secure empires. Campaign Resources
To begin your own story in this era, the mod can be found on the Steam Workshop. Note that it requires multiple parts, including the Base Pack, Scripts, and Models, to function correctly.
Campaign Title: "The Last Crusade"
Year: 1212 AD
Story Premise: The Fourth Crusade has ended in disaster, with the crusader army sacking Constantinople instead of Jerusalem. The repercussions of this event have sent shockwaves throughout Europe, and the balance of power is shifting. The Holy Roman Empire, the Kingdom of France, and the Papal States are vying for influence, while the Kingdom of England and the Norse kingdoms seek to expand their territories. Meanwhile, the Mongols and the Sultanate of Egypt threaten the eastern borders of Christendom.
Your Starting Faction: The Kingdom of France
Campaign Goal: As the ruler of France, your goal is to unite Western Christendom under your banner, while countering the external threats from the Mongols, Egypt, and the Holy Roman Empire's attempts to assert dominance.
Story Branches:
Key Events:
Victory Conditions:
Losing Conditions:
This campaign setup provides a rich narrative backdrop for a Medieval Kingdoms 1212 AD campaign, with plenty of opportunities for role-playing and strategic gameplay. The story branches and key events offer a range of choices and challenges that will test your skills as a ruler and a military commander.
Medieval Kingdoms 1212 AD Campaign Open Alpha Total War: Attila
is a massive overhaul mod that shifts the game's setting to the high Middle Ages. Steam Community Official Campaign Mod Links
To play the full campaign, you must subscribe to the entire collection on the Steam Workshop, as the mod is split into multiple parts due to its size. Main Campaign Pack: Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha Full Collection: Official Medieval Kingdoms Total War 1212 Collection
(Subscribing to all 13+ items in this collection is the easiest way to ensure you have all required assets) Essential Model Packs: You specifically need Models Packs 1 through 9 Scripts pack to run the campaign properly. Steam Community Key Campaign Features Playable Factions: 57 playable factions at the start of the campaign. Three-Tier Unit System: Units evolve through the 13th, 14th, and 15th centuries. Unique Mechanics: Includes custom systems for the Pope and Crusades Holy Roman Empire elections, and a Population system that affects your economy and squalor. Settlement Overhaul: Cities are no longer limited to 6 slots; the mod introduces 10 building slots per settlement and unique medieval building chains. Steam Community Recommended Load Order
For the mod to function without crashing, it is crucial to arrange them in the Steam Mod Manager in this specific top-to-bottom order: Scripts Pack (Most important to be at the top) Custom Cities / Siege Map Replacer Campaign Alpha (Base Pack) Models Packs 1–9 (Optional) best submods
to enhance the AI or add more unit variety to your 1212 AD campaign? Steam Workshop::Medieval Kingdoms Total War 1212
Medieval Kingdoms 1212 AD (MK1212) Total War: Attila is a massive total conversion overhaul that transforms the late-antique setting of Attila into the High and Late Middle Ages. While officially still in "Campaign Alpha," it is highly playable and includes 57 custom-built factions. Direct Download Link
The most reliable and up-to-date way to install the mod is through the Official Steam Workshop Collection To run the mod successfully, you must subscribe to
items in the collection, which currently includes at least 9 model packs, the base campaign alpha pack, and the scripts pack. Installation & Load Order
Proper load order is critical to prevent crashes. In the Total War Mod Manager, arrange the packs in this hierarchy (top to bottom): Steam Workshop::Medieval Kingdoms Total War 1212
Total War: Attila Mod - Medieval Kingdoms 1212 AD Campaign: A Comprehensive Guide
The world of strategy games has been captivated by the grandeur of Total War: Attila, a game set in the tumultuous times of the 5th century AD. However, for those who crave a more specific and immersive experience, the Medieval Kingdoms 1212 AD campaign mod for Total War: Attila offers a fresh and exciting take on the medieval era. In this article, we'll explore the Medieval Kingdoms 1212 AD mod, its features, gameplay, and how to link it to your Total War: Attila game.
What is Medieval Kingdoms 1212 AD?
Medieval Kingdoms 1212 AD is a total conversion mod for Total War: Attila, which transports players to the medieval world of the 13th century. The mod is set in the year 1212 AD, a time of great upheaval and transformation in Europe. The modders have meticulously recreated the politics, culture, and warfare of the era, offering a unique and engaging gameplay experience.
Key Features of Medieval Kingdoms 1212 AD The mod is not available on the Steam
Gameplay and Strategies
In Medieval Kingdoms 1212 AD, players must navigate the complex web of medieval politics, forge alliances, and wage war to expand their kingdom. The mod offers a range of gameplay styles, from the careful management of resources and trade to the brutal application of military might.
Linking the Medieval Kingdoms 1212 AD Mod to Total War: Attila
To play the Medieval Kingdoms 1212 AD mod, you'll need to have Total War: Attila installed on your computer. Here's a step-by-step guide to linking the mod:
Conclusion
The Medieval Kingdoms 1212 AD mod for Total War: Attila offers a captivating and immersive experience for fans of strategy games and medieval history. With its rich gameplay, detailed setting, and extensive modding community, this mod is a must-play for anyone looking to explore the medieval world. By following our guide, you can easily link the mod to your Total War: Attila game and embark on a thrilling journey through medieval Europe.
Additional Resources
FAQs
By providing a comprehensive guide to the Medieval Kingdoms 1212 AD mod, we hope to have piqued your interest in this exciting new take on the medieval era. Join the community, download the mod, and experience the thrill of medieval warfare and politics for yourself.
The Medieval Kingdoms 1212 AD mod is a massive total conversion for Total War: Attila
that effectively functions as a community-made "Medieval 3". It transitions the late-antiquity setting of Attila into the high medieval period, starting just after the Third and Fourth Crusades. Core Review: A "Medieval 3" Experience
The mod is praised for its high production value, often feeling more polished than official DLC.
The Medieval Kingdoms 1212 AD mod is a massive total overhaul for Total War: Attila that transforms the game into a high-fidelity medieval experience. It features a detailed campaign starting in the year 1212, offering over 57 playable factions and thousands of historically researched units. Main Mod Links
You can find the official campaign and its required components on the Steam Workshop. The mod is divided into several parts to accommodate its massive size; you must subscribe to all parts for it to work correctly. Campaign Alpha Base Pack : The core campaign file.
Required Scripts Pack : Essential for campaign mechanics like the Pope and HRE systems.
Models Packs (1–9): High-quality unit and building assets. Installation & Load Order
To avoid crashes, you must arrange the mod files in a specific order within the Total War Mod Manager: Scripts Custom Cities / Siege Map Replacer Campaign Alpha Models Packs (1, 2, 3...) Music Pack (at the bottom) Key Campaign Features
Historical Mechanics: Includes a fully realized Papal System for Catholic factions, a Holy Roman Empire election system, and the ability to diplomatically Annex Vassals.
Population System: Recruitment is tied to local manpower and social classes (nobles, burghers, peasants), meaning you cannot simply spam elite units indefinitely.
Era Progression: Units upgrade across three distinct tiers (Early 13th, High 14th, and Late 15th centuries), reflecting evolving military technology.
Tall City Development: The provincial system is removed, giving every city its own independent building slots and governor potential. Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212 AD mod is a total overhaul for Total War: Attila
, widely considered the closest current experience to a "Medieval 3". It transitions the game from the late Roman era to the 13th century, featuring custom unit rosters, authentic medieval mechanics, and a grand campaign starting in the titular year 1212. Core Features Massive Faction Roster: 57 playable factions
, including major powers like the Holy Roman Empire, the Kingdom of England, and various Crusader states. Unique Mechanics: Holy Roman Empire System:
Features a detailed elective system where the Emperor is chosen by member states, who track loyalty and vote on imperial decrees. Papal Influence:
Catholic factions receive missions from the Pope, granting papal favor and the ability to join Crusades. Population System:
Recruitment is limited by local population classes (nobles, burghers, peasants), requiring careful management of your manpower pool. Standalone Provinces: Link again for convenience: 🔗 Download Medieval Kingdoms
Unlike vanilla Attila, every city is its own independent province with walls, its own food production, and up to 10 building slots. Visual Overhaul:
Complete redesign of units with period-accurate armor and heraldry, along with new buildings, UI elements, and a soundtrack featuring music from Medieval II. Installation Guide What's Going On With Medieval Kingdoms 1212 AD Total War?
The Medieval Kingdoms 1212 AD (MK1212) mod for Total War: Attila is widely considered the "Medieval 3" fans have been waiting for. It transforms the late-antique world of Attila into a sprawling medieval sandbox featuring over 57 playable factions, thousands of custom units, and unique scripted mechanics. Medieval Kingdoms 1212 AD Campaign Links
To play the full campaign, you must subscribe to a specific set of packs. The most reliable way to access these is via the Official Steam Workshop Collection. Link / Source Base Pack (Campaign Alpha) Steam Workshop - Base Pack Required Models (Packs 1-9) Listed under "Required Items" on the Base Pack page Scripts Pack Essential for campaign mechanics (found in Workshop) Optional Music Mod Steam Workshop - Music Mod How to Install & Load Order
Failure to follow the correct load order is the #1 cause of game crashes. Use the following steps to ensure stability:
Subscribe to All Parts: Ensure you have the Base Pack, Script Pack, and all Model Packs (1 through 9).
Enable "Out of Date" Mods: In the Total War Launcher, open the Mod Manager and check the box to allow "out of date" mods.
Load Order Sequence: Generally, place the Scripts and Base Pack at the top of your list, followed by the Models Packs in numerical order.
Tip: If using the UI sound replacement mod, it must be manually placed in your Total War Attila/data folder as it cannot be hosted on the Workshop. Key Campaign Features
MK1212 isn't just a unit reskin; it’s a total overhaul of Attila's systems: Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212 AD (MK1212) is widely considered the definitive "Medieval 3" experience, transforming Total War: Attila into a sprawling, high-fidelity medieval grand strategy game. Direct Campaign Download Link
The most reliable way to download and keep the mod updated is through the Steam Workshop. Because the mod is massive, it is split into several mandatory parts to comply with Steam's file size limits.
Official Collection Link: Medieval Kingdoms 1212 AD Official Collection.
Alternative (ModDB): For non-Steam users or manual installations, you can find files on the Medieval Kingdoms 1212 AD ModDB Page. Essential Mod Components
To run the campaign, you must subscribe to all ten required packs in the collection. Missing even one will cause the game to crash or fail to load the campaign map.
Medieval Kingdoms 1212 AD Scripts: Powers the unique mechanics like the Pope system and population.
Base Pack - Campaign Alpha: The core file for the grand campaign.
Models Packs (1 through 9): Contains the 4,000+ custom unit models and textures.
Music & UI Sound (Optional): Highly recommended for immersion, though the UI sound mod often requires a manual download from ModDB. Recommended Load Order
Correct load order in the Total War launcher is critical. If your game crashes on startup, it is likely due to an incorrect sequence. Arrange them exactly as follows: Scripts (Always at the top) Custom Cities / Siege Map Replacer Campaign Alpha (Base Pack) Models Pack 1 (Version 2) Models Pack 2 through 9 (In numerical order) Music Pack (At the bottom) Steam Workshop::Medieval Kingdoms Total War 1212
Steam Workshop::Medieval Kingdoms Total War 1212. Sign in Store. Home Discovery Queue Wishlist Points Shop News Charts. Community. Steam Community Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Once you load into the campaign, the difference is staggering. The user interface has been replaced with illuminated manuscript aesthetics. The campaign map looks like a medieval tapestry.
What you will love:
What to watch out for:
The primary, most up-to-date, and trusted source for the full campaign is ModDB.
🔗 Official Download Link:
👉 Medieval Kingdoms 1212 AD on ModDB 👈
Once there, navigate to the Files section. Look for the latest full release (typically named something like MK_1212_AD_Full_Release_v1.x.rar). Do not download separate part files unless specified – often the mod is packed as a single large archive.
Alternative Link (if ModDB is slow): Some community mirrors exist on Total War Center (TWC) forums, but ModDB is the safest and officially supported.
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