The Gain Trials -v1.6.1- By Bladerune9 -
If you already own a previous version of The Gain Trials, updating is straightforward:
Note: There is no Steam release yet, though Bladerune9 has hinted at a Q3 2025 Greenlight campaign. The Gain Trials -v1.6.1- By Bladerune9
If you have played The Gain Trials before, version 1.6.1 will feel familiar yet treacherous. Here are the headline changes introduced by Bladerune9 in this patch: If you already own a previous version of
Alongside the standard "Aspirant" and "Champion" difficulties, v1.6.1 introduces "The Penitent’s Path." In this mode, Gain never resets between floors. If you finish Floor 1 with 200 Gain, you start Floor 2 with 200 Gain. This mode is widely considered impossible by the community, though Bladerune9 insists it is "mathematically winnable." Note: There is no Steam release yet, though
As with any indie release, there are a few lingering bugs:
It is impossible to review The Gain Trials without addressing its specific target audience. This is a game unapologetically designed for the "Weight Gain" (WG) and expansion community. Unlike mainstream games that might shy away from the logistics of such transformations, The Gain Trials leans into it. It simulates the physical restrictions and lifestyle changes that come with the transformation, which is exactly what the niche audience craves. It offers a "realistic" take on an unrealistic fetish, grounding the fantasy in daily management and consequence.
The Gain Trials - v1.6.1 - By Bladerune9
"The Gain Trials" could refer to a research study, an experimental analysis, or a simulation-based investigation focused on gains, which could be interpreted in various contexts such as economics, psychology, engineering, or computer science. The term "gain" often relates to improvement, increase, or enhancement in a specific parameter or set of parameters within a system, process, or study.