The Eclipse Witch - A Witch-s Chronicles -v1.0....

This is the game’s signature innovation. Every major decision is recorded not in a journal, but in the "Tome of Echoes"—a physical book in your in-game hut that you must visit to “save” your progress. However, v1.0 adds a twist: you cannot overwrite choices.

Each playthrough compiles a unique Chronicle, which the game exports as a poetic .txt file at the end. Your Chronicle includes:

Fans have already begun sharing their Chronicles online, turning The Eclipse Witch into a communal storytelling engine.

Gone are generic mana potions. Your resources are:

The catch? Using a Memory destroys it forever. And if you extract a Memory from an ally, they forget why they ever trusted you. The v1.0 update introduces three new Memory types: First Kiss, A Mother’s Laugh, and The Smell of Rain. Their uses are heartbreakingly specific. The Eclipse Witch - A Witch-s Chronicles -v1.0....

Tagline: To gaze upon the sun is to be blinded; to gaze upon the moon is to see the darkness. She is the shadow between them.


The Eclipse Witch (v1.0) delivers a dark, atmospheric journey through the eyes of a reclusive witch caught between lunar magic and an encroaching eclipse-born curse. As the first complete version of A Witch's Chronicles, it sets a strong foundation with moody visuals, a haunting soundtrack, and branching narrative choices.

True Name: Erynis Vex (formerly “Erynis of the Crescent,” before her excommunication)

Title Granted by Fear: “The Umbral Scourge,” “She Who Unweaves the Sky” This is the game’s signature innovation

Age: 127 years (physically appears 27 – Eclipse magic halts aging but twists it erratically)

Appearance:

Familiar: Murmur – A three-eyed crow with a clockwork heart and one skeletal wing. It speaks in riddles and can regurgitate “eclipse eggs”—fragile orbs containing a single, random memory from a dead witch.

Artistically, The Eclipse Witch - A Witch's Chronicles -v1.0 oscillates between Okami’s brush-stroke beauty and Darkest Dungeon’s oppressive despair. The character sprites are hand-drawn on textured paper, then digitized, giving Elara’s movements a flickering, almost stop-motion quality. When the eclipse hits totality, the entire screen desaturates except for Elara’s glowing purple eyes and the bleeding crimson of her hexes. Fans have already begun sharing their Chronicles online,

The sound design deserves special mention. Composer Lyra Hearthstone (a pseudonym, likely a folk musician from the Pacific Northwest) uses a prepared piano and a broken music box. During high-stress eclipse moments, you hear faint whispers—actual voice actors reciting lines of text you have not yet read, as if the Umbra Veil is leaking future dialogue into the present.

Critics have called it “unsettling in the most beautiful way.” One Steam reviewer wrote: “I had to remove my headphones during the third eclipse phase because the sound of my own heartbeat became a game mechanic.”

The developer has already released a roadmap: DLC titled The Blood of the First Eclipse is slated for Q1 2024, adding two new familiars and a "Witches' Ladder" endless dungeon mode. For now, The Eclipse Witch - A Witch's Chronicles -v1.0 stands proudly as a singular, flawed, and unforgettable experience.

You can purchase the game on Steam, Itch.io, or directly from the developer’s Necronomicon-shaped website. Just remember the warning inscribed on the loading screen: "Do not play during a real solar eclipse. The veil is thin enough."

Final Tagline: The sun sets, the witch rises, and your save file corrupts. 8.5/10.


Have you played The Eclipse Witch - v1.0? Found the secret ending with the inverted grimoire? Let us know in the comments below.