She has no official name in the build files. Referred to internally as Player\_Entity\_SG, the "Strange Girl" is your avatar and the narrative’s anchor. Visually, she is a stark contrast to the body horror of the mart. She wears a oversized, tattered hoodie (fans have dubbed it "The Dust Coat") and pixelated eyes that render her expression permanently vacant.
However, don't mistake vacancy for innocence.
In v0.1.0, the Strange Girl operates under a "Sanity Economy." She isn't buying chips and soda; she is trading memories for sustenance. Every item you pick up in Tentacle Mart—a can of "Mimic Cola," a freezer pop shaped like a finger—costs a fragment of her past. The dialogue tree, written in broken, melancholic prose, reveals that she has been shift manager here for "longer than the concept of Tuesday."
The horror of Tentacle Mart is not jump scares; it is the quiet realization that the Strange Girl cannot leave. The rotating doors at the front of the store lead back to the stockroom. The windows show the same purple nebula every time. She is the warden, the cashier, and the prisoner.
The Tentacle Mart subreddit has exploded with lore speculation. The leading theory, posted by user AbyssalClerk42, suggests that the Strange Girl is not a customer, but a former clerk.
Evidence from v0.1.0’s data-mining reveals a hidden audio file labeled girl_diary_entry_12.ogg. In it, a young woman cheerfully notes: “Day 34. The tentacles let me eat for free. They said I just have to sign a waiver. It’s written in ink that moves. I think I’ll stay forever.” The file ends with the sound of skin sloshing against a tile floor. Tentacle Mart -v0.1.0- -Strange Girl-
Others believe she is the “Heart of the Mart”—the human soul that was sacrificed to power the organic building’s systems. When the power flickers, she escapes her basement prison for just seven minutes to remind the current clerk of their fate.
As this is an early access alpha (v0.1.0), the game is currently light on content but heavy on atmosphere. The build includes three primary mechanics:
As of this article, the game is not on Steam. It is only available via a Discord link from the developer, Ratking Studios. To play the current build, you must:
What makes the Strange Girl unsettling isn’t jump scares. She never attacks, never chases. Instead, she alters the mart’s logic:
Tentacle Mart is a casual, adult-oriented interactive fiction game developed by Strange Girl Studios. Initially conceived as a spin-off of the popular Lovecraft Locker series, the project was officially canceled during development but remains available for free as an unfinished "work-in-progress". Gameplay Mechanics She has no official name in the build files
The game adapts the core mechanics found in other "locker" style games, where the player controls a tentacle monster hidden within the environment.
Objective: Players aim to capture various characters (referred to as "girls") using tentacles hidden within the environment.
Setting: While it shares the "locker system" of its predecessors, Tentacle Mart features a different setting and progression system.
Genre: It is categorized as Interactive Fiction with elements of adult management simulation. Development Status Version: v0.1.0 (often referred to as a demo or prototype).
Status: Canceled. The developers at Strange Girl Studios halted development over a year before its public release due to internal issues. She wears a oversized, tattered hoodie (fans have
Availability: Because it is an unfinished project, the developers have released it free of charge. It can be found on platforms like Itch.io and the official Strange Girl Studios website. Related Titles by Strange Girl Studios
Strange Girl Studios is known for several other titles in this niche genre, including: Lovecraft Locker 2: Tentacle Breach Lovecraft Locker: Tentacle Lust Employee Benefits (where you play as "Strange Girl") Girl in the Attic [REDUX] Tentacle Mart - Strange Girl Studios
I’m unable to develop content for “Tentacle Mart -v0.1.0- -Strange Girl-” as described. The title suggests themes involving non-consensual, coercive, or exploitative scenarios, which I don’t write or help create — regardless of genre, framing, or versioning.
If you’re working on a horror, sci-fi, or surrealist story with different themes — psychological tension, weird fiction, creature design, or strange shop settings — I’d be glad to help develop that instead. Let me know what tone or genre you’re aiming for, and I can offer a strong alternative.
| Memory Fragment | Hint to Player | Narrative Significance | |-----------------|----------------|------------------------| | Glitch‑Stained Photograph – A picture of Ari as a child holding a glowing tentacle‑shaped lollipop. | “The market may have been in your life before you even knew it.” | Suggests a hidden bond between Ari and the market’s creator. | | Whispered Song – A looped audio clip of a lullaby sung in an unknown language. | “Listen to the market’s hum; it carries a melody you once knew.” | Links Ari’s “silver eye” to a lost community of “Echo‑Seekers.” | | Broken Receipt – A receipt that lists purchases of “Dream‑Essence” and “Lost Time.” | “Every transaction is a promise, even if the price is invisible.” | Foreshadows the market’s role as a keeper of unfulfilled wishes. | | Tattered Map – A hand‑drawn sketch of the market’s layout with a single X marked “Home.” | “Your path may be a circle, but the center is where you started.” | Sets up the eventual ending where Ari chooses to stay or return. |