Starsector Console Commands -
The mod comes with hundreds of commands, but you don't need to memorize them all. Here are the heavy hitters you’ll use 90% of the time.
Starsector does not have a native, built-in developer console. To use console commands, you must install the "Console Commands" mod (sometimes listed as "Console Commands v3.1+"), which is one of the most popular and essential mods for testing, debugging, or sandbox gameplay.
Once installed, you can open the console by pressing the Ctrl + Backspace key combination by default (configurable in lw_console_settings.json). starsector console commands
If you use too many commands, your game might crash. Here is how to fix it:
If you’ve spent any time in the Persean Sector, you know the grind. You start with a rusty frigate, get bullied by pirates, scrounge for supplies, and slowly claw your way up to a mighty fleet. It’s a brilliant loop—until it isn’t. The mod comes with hundreds of commands, but
Maybe you want to test a crazy new ship build without spending hours simulating battles. Maybe you want to roleplay an eccentric billionaire admiral. Or maybe you just want to respawn that unique ship you lost in a tragic accident involving a black hole and too much coffee.
Whatever your reason, the Console Commands mod is the single most essential utility mod for Starsector. It acts as a sandbox mode within your campaign, giving you god-like control over the game economy, your fleet, and the galaxy at large. If you use too many commands, your game might crash
Here is how to install it, how to use it, and the most useful commands you need to know.
run "spawn_planet" [market size] – Creates a habitable planet with a new colony. Note: This script requires you to have the "StarSector Scripts" pack installed alongside CCM.
Below are typical categories and representative commands (names/arguments may vary across game versions and mods).