Sim Girl Version - 6.6 Walkthrough

| Ending | Bond Required | Key Item | Final Choice | |--------|---------------|-----------|----------------| | Mountain Summit (Maya) | 85+ | Camping gear | “Let’s climb it together” | | Author’s Legacy (Lena) | 80+ | Manuscript page | “Publish her story” | | Living Art (Sam) | 85+ | Sunset photo | “Restore the mural as a team” | | Solo Career | <50 with all | None | Focus on work events only | | Rival Victory | 50–69 with chosen LI | None | Fail to show up to final date |

New in 6.6: The Golden Epilogue (requires 90+ bond and having completed all three LI’s side quests in a single playthrough). You unlock a group camping trip where no romance is forced – just friendship and extra lore. sim girl version 6.6 walkthrough


Version 6.6 introduces promotion exams – multiple choice quizzes. | Ending | Bond Required | Key Item

Your main HUD displays 5 core stats. In v6.6, Mental Health is the most critical. New in 6

| Stat | Range | How to Raise | How it Affects Gameplay | |------|-------|--------------|-------------------------| | Intelligence | 0-100 | Study at library (AM), tutoring job | Unlocks dialogue options, needed for University ending | | Charm | 0-100 | Buy clothes, practice speech, café job | Romance success rate | | Strength | 0-100 | Gym, part-time moving job | Unlocks physical events, needed for Runaway ending | | Money | ¥0-¥50,000 | Part-time jobs, lottery, gifts | Required for most social outings | | Mental Health (NEW) | 0-100 | Sleep, park walks, pet cafe | If ≤20 → Mental Break event (bad ending) |

Critical v6.6 tip: Overworking (jobs >4 hours/day) drops Mental Health by 15 points daily. Always keep Mental Health above 50 by Day 30 or you will miss the mid-game festival.


Last Updated: May 2026
Game Type: Social Simulation / Dating Sim / Stat Raiser
Platform: PC (RPG Maker MV)
Patch Notes 6.6 Highlights: