Scp-: Roleplay Script
(The players have 5 real-time minutes to decide their course of action.)
Dr. Thorne (GM): “The facility alarm blares. You have three options, and the clock is ticking.”
Option A (Cole): “Evacuate the nursery. Save the children. Leave SCP-XXXX and D-9921 behind. This is the standard protocol.”
Option B (Varma): “Use SCP-XXXX’s remaining oil to paint a counter-event. Force the anomaly to paint a protective image. This will likely kill SCP-XXXX, but it might save everyone.”
Option C (Fisk): “Let D-9921’s reality bending go critical. If he becomes a Type-Green, he could unmake SCP-████ entirely. But D-9921 will cease to exist as a person.”
Option D (Secret, only if D-9921 speaks up): “D-9921 takes the pencil hidden in his jumpsuit, walks up to SCP-XXXX, and asks it to teach him to paint. Two reality benders creating instead of destroying. Extremely unstable. Possible new SCP entity. Total unknown outcome.”
(Players argue. Voices raise. Agent Cole draws his gun on Dr. Fisk. Researcher Varma tries to reach D-9921.)
GM: “The humming is getting louder. The floor is vibrating. Make your choice. Now.” SCP- Roleplay Script
(Once the players decide, the GM narrates the epilogue based on their choice. The script ends with a standard Foundation report card:)
FINAL REPORT CARD (GM reads aloud):
Goal: See the truth and try not to die.
Each player should have:
(The group approaches the blast door. Red light is flashing. A low, wet scratching sound comes from inside.)
GM: Describe the atmosphere. “The corridor smells of rust and ozone. Through the one-way glass observation window, you see SCP-XXXX. It is kneeling in the corner of its white cell, back facing you. Its shoulders are shaking. On the far wall, a massive painting glistens wetly – still fresh. The oil is so red it seems to glow in the dark.”
Agent Cole: Presses his ear to the door. “Is it… crying?” (The players have 5 real-time minutes to decide
Researcher Varma: Checks psychometric scanner. “Not crying. Resonating. Dr. Fisk, any reality fluctuations?”
Dr. Fisk (via radio): “Wait. Yes. Minor. 0.3 Hume deviation. But it’s not centered on the anomaly. It’s centered on… D-9921. Curious.”
(The door hisses open. SCP-XXXX does not turn. It raises one long finger and points at the painting.)
GM: “The painting depicts a single room. A child’s bedroom. There’s a mobile of stars above a crib. A woman in a lab coat is standing over the crib, but her face is a melted swirl of colors. And in the corner, a shadow with too many teeth is reaching for the child’s ankle. The title – if it has one – seems to be written in the corner in tiny, perfect script: ‘Mother’s Last Mistake.’”
D-9921: Goggles fogging up. “Oh, that’s… that’s not creepy. That’s just a Tuesday for me. Can I go now?”
Researcher Varma: Stepping closer, fascinated. “No. Describe the woman’s lab coat. What color?”
Agent Cole: Grabs Varma’s shoulder. “Ten second rule, doc. You’ve been looking for 8.” Goal: See the truth and try not to die
GM: “Roll a Sanity check, Varma. (Secret: She fails automatically because of her backstory.) You realize with a jolt – that lab coat is the exact shade of teal from your mother’s Foundation uniform. The same uniform your mother wore the week she disappeared into SCP-████’s testing chamber.”
Researcher Varma: Voice shaking. “That’s… that’s not my memory. I don’t have a sibling. Cole, pull me back.”
(Agent Cole yanks her behind the blast shield. D-9921, left alone for 2 seconds, stares at the painting without goggles – his had fogged and he wiped them off.)
GM: “D-9921, you feel a cold hand wrap around your ankle. You look down. There is no hand. But there is a bruise forming in the shape of tiny fingers. And you suddenly remember a night you never had: being three years old, watching your mother – a Foundation scientist – argue with a shadow in the corner of your crib. She left you there. She chose the work over you.”
D-9921: Screams and falls backward. “THAT’S NOT MY MOM! I DON’T HAVE A MOM!”
(Reality bends. The lights flicker. Dr. Fisk on the radio: “Hume levels spiking! D-9921 is the catalyst! The painting isn’t a memory – it’s a prediction of a reality bend!”)
Format: Turn-based action or freeform narrative. Solving the problem rarely involves shooting. It involves a "re-containment procedure" (e.g., singing a lullaby, counting to 10,000, or not blinking).