Rps With My Childhood Friend- -v1.0.0- -scuiid- - Review
In competitive games, winning is the goal. But here, victory is bittersweet. If you crush your childhood friend 10–0 in RPS, the game’s ending dialogue might read:
“You always needed to win. I just wanted to play with you.”
Conversely, losing on purpose (throwing Paper when you know they’ll throw Rock) triggers a different branch:
“You let me win. You always did that. But I’m not a kid anymore.”
The best endings are draws — a 3–3–3 scoreline. Perfect symmetry. “We still know each other too well.” RPS With My Childhood Friend- -v1.0.0- -SCUIID- -
The game saves every result under the SCUIID folder. Replaying years later loads old stats, and the friend remarks: “Last time we played, you were so aggressive. What changed?”
Tie: If both players make the same move, the game is a tie. You can either play again or use a method of your choice to break the tie. In competitive games, winning is the goal
Winning the Game: The game continues until one player wins a predetermined number of rounds or matches. The player who wins the most rounds/matches wins the game.
Version 1.0.0 implies a complete timeline. The game likely spans three periods: Tie : If both players make the same move, the game is a tie
Each period changes the RPS rules slightly. As kids, you might have five options (adding Lizard/Spock). As adults, back to pure Rock-Paper-Scissors — simpler, sadder.