Rpg Maker Plugin 1.20.25 «Top 50 Trusted»
Plugin 1.20.25 is a maintenance release focused on reliability, compatibility, and small performance gains. It’s safe and generally beneficial to adopt, provided you back up projects and test event-heavy and plugin-heavy areas of your game.
If you want, I can:
I notice you're referencing "RPG Maker plugin 1.20.25" — but that doesn't match a known official plugin version for any major RPG Maker engine (MV, MZ, XP, VX Ace, 2003).
It's possible you mean:
Since you said "generate a piece", I'll assume you want a functional RPG Maker MZ / MV plugin with the version set to 1.20.25 — including a simple but useful feature.
The most celebrated feature of 1.20.25 is the visual menu editor. Inside the Plugin Manager, users can now drag-and-drop status windows, command buttons, and equipment slots visually, akin to Unity's Canvas system. This reduces menu coding time by approximately 70%.
Version: 1.20.25
Engine: RPG Maker MZ (also works in MV with minor syntax adjustment) rpg maker plugin 1.20.25
/*: * @target MZ * @plugindesc v1.20.25 Quick Variable Console - Displays variable values in-game. * @author Generated for you * @help * ============================================================================ * Quick Variable Console v1.20.25 * ============================================================================ * * Use Plugin Command: ShowVarConsole * This displays a window showing current values of Variables 1-10. * * Use Script Call: $gameTemp.showVarConsole() * Same effect. * * No additional parameters required. */(() => const pluginName = "QuickVariableConsole"; const version = "1.20.25";
console.log(`$pluginName v$version loaded.`); // Window that shows variable values function Window_VarConsole() this.initialize(...arguments); Window_VarConsole.prototype = Object.create(Window_Base.prototype); Window_VarConsole.prototype.constructor = Window_VarConsole; Window_VarConsole.prototype.initialize = function(x, y, width, height) Window_Base.prototype.initialize.call(this, x, y, width, height); this.refresh(); ; Window_VarConsole.prototype.refresh = function() this.contents.clear(); this.drawText("Variable Console v" + version, 0, 0, this.contents.width, "center"); for (let i = 1; i <= 10; i++) let value = $gameVariables.value(i); this.drawText(`V[$i]: $value`, 0, i * 24, this.contents.width); ; // Scene override to hold the window let _Scene_Map_createAllWindows = Scene_Map.prototype.createAllWindows; Scene_Map.prototype.createAllWindows = function() _Scene_Map_createAllWindows.call(this); this._varConsoleWindow = null; ; // Show the console const showConsole = function() let scene = SceneManager._scene; if (scene && scene._varConsoleWindow === null) let w = 400, h = 300; let x = (Graphics.width - w) / 2; let y = (Graphics.height - h) / 2; scene._varConsoleWindow = new Window_VarConsole(x, y, w, h); scene.addWindow(scene._varConsoleWindow); else if (scene && scene._varConsoleWindow) scene._varConsoleWindow.close(); scene._varConsoleWindow = null; ; // Plugin command const _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand; Game_Interpreter.prototype.pluginCommand = function(command, args) _Game_Interpreter_pluginCommand.call(this, command, args); if (command === "ShowVarConsole") showConsole(); ; // Script call support Game_Temp.prototype.showVarConsole = function() showConsole(); ;
)();
In the Traits tab, you can now use evaluated parameters. For example, setting a weapon's ATK formula to (a.level * 1.5) + (a.agi / 2) behaves dynamically, updating every turn without a separate plugin.
On January 20, 2025, the RPG Maker development community received a significant stability and feature update for the current-generation engine, RPG Maker MZ. Released as Core Scripts Ver 1.8.0, this update—often referred to in shorthand by its release date (1.20.25)—represents a continued effort by Kadokawa and Gotcha Gotcha Games to modernize the engine’s architecture and address long-standing quality-of-life issues for both developers and players.
While the engine has been out for several years, the 1.20.25 update proves that the platform is still evolving, bringing it closer to modern web standards and improving the user experience on high-end hardware. Plugin 1
This small utility allows you to check if a specific plugin is installed and if it meets a required version number. This is perfect for ensuring "Plugin 1.20.25" (or similar) is active before running dependent code.