Reshade Rtgi 0361 Full «EXTENDED ✭»
The myth that "RTGI requires an RTX card" is partially true. RTGI 0.361 runs on DirectCompute, meaning it works on any GPU that supports DirectX 11 (Nvidia GTX 900 series and up, AMD RX 400 series and up).
However, "running" and "playable" are different.
Pro Tip: Use RTGI in conjunction with ReShade’s "Depth of Field" or "LumaSharpen" to offset the softness caused by temporal filtering. reshade rtgi 0361 full
You should be aware of the legal and ethical landscape. Pascal Gilcher (the creator) initially released RTGI for free on his Patreon, then moved to a "one-time payment" model, and later to a subscription.
Version 0.361 Full is technically an "abandoned" free version. The developer has asked the community not to redistribute his files without permission. However, because 0.361 was publicly accessible at one point, many archives exist. The myth that "RTGI requires an RTX card" is partially true
Beware of Scams: Searching for "reshade rtgi 0361 full download" will lead to countless fake virus-laden sites. Legitimate files are less than 10 MB. If a site asks you to complete a survey or download a ".exe" file, it is malware. Only trust community forums like ResetEra, Reddit (r/ReShade), or Discord modding hubs.
The shader menu allows you to control:
RTGI is inherently noisy because it cannot cast infinite rays per frame. It uses temporal data to clean the image.
Global Illumination (GI) is the calculation of lighting as it bounces between surfaces. While modern engines (Unreal Engine 5, Frostbite) utilize sophisticated software GI (like Lumen) or hardware GI, older games rely on "baked" static lighting or simple screen-space ambient occlusion (SSAO). Pro Tip: Use RTGI in conjunction with ReShade’s
The ReShade RTGI 0.361 shader injects a compute-based ray tracing solution into the rendering pipeline. Unlike standard Reshade shaders (like bloom or contrast), RTGI utilizes the GPU to cast rays from the screen view into the scene geometry to calculate how light should bounce.
Key Achievement: It transforms flat, artificially lit scenes into dynamic environments where light interacts with surfaces physically.