Reshade Rtgi 0.36.1

While RTGI 0.36.1 is impressive, it is bound by the constraints of Screen-Space effects:

In the ever-evolving world of PC gaming graphics, few mods have generated as much excitement as Pascal "Marty McFly" Gilcher’s Ray Tracing Global Illumination (RTGI) shader. While hardware-accelerated ray tracing (RTX) remains exclusive to newer graphics cards, RTGI has democratized cinematic lighting for thousands of older titles. Among its many iterations, one version stands out as a landmark release: ReShade RTGI 0.36.1.

This article dives deep into what makes version 0.36.1 special, how it differs from standard screen-space effects, the technical requirements, installation steps, and the best settings to transform your games. Reshade Rtgi 0.36.1

In the world of real-time post-processing shaders, few names carry as much weight as Pascal "Marty McFly" Gilcher and his RTGI shader. While newer versions have moved to a paid early-access model on Patreon, version 0.36.1 remains a landmark release—the final free, fully public version before the project pivoted. For many gamers and virtual photographers, this build represents the peak of what’s achievable with screen-space ray tracing in older or stylized games.

If you’ve ever wanted ray-traced global illumination in older games like Skyrim, GTA V, Fallout 4, or Mass Effect, ReShade RTGI 0.36.1 is the most accessible entry point. This version represents the last free, open-source release of the shader before it evolved into the paid "RTGI (Full)" available on Patreon. While RTGI 0

Below is everything you need to know: what it does, how to install it, and how to tune it for actual visual gains (not just a crushed black mess).


RTGI 0.36.1 functions by utilizing the depth buffer and color buffer provided by ReShade. Instead of tracing rays through a full 3D scene representation (World Space), the shader projects rays from the camera's perspective using the 2D depth information. RTGI 0

The algorithm operates as follows: