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This is the most important setting.
Night City is the ultimate playground. The exclusive long exposure turns the neon-lit highways into rivers of magenta and cyan light. Using the "Light Boost" feature makes every brake light on the Santo Domingo freeway look like a laser light show. reshade long exposure exclusive
Blend Mode: Linear Additive
Decay Factor: 0.03
Max Frames: 64
Motion Vector Sampling: Enabled (if supported)
Traditional long exposure photography requires physical shutter speeds of 1 second to several minutes, capturing motion blur in moving elements (water, lights, clouds) while keeping static objects sharp. In video games, this is typically impossible in real-time because rendering engines discard frame data instantly. This is the most important setting
The “ReShade Long Exposure Exclusive” technique refers to a niche, frame-accumulation method using custom shaders (e.g., SSR DOF, Marty McFly’s RT Shader, or Pascal’s Accumulation Shader) to simulate light trails and motion blur without using external video editing or Photoshop. The term “exclusive” implies that the effect is achieved solely within ReShade’s real-time post-processing pipeline. Night City is the ultimate playground
You're playing a cyberpunk game at night. You press F9 to activate ChronoStack. Set shutter to 8 seconds, enable Light Streak mode. You stand on a bridge. Cars drive by – their headlights turn into continuous red/white rivers of light. The neon sign across the street blooms into a soft, glowing pillar. The player's hand/gun is automatically excluded from accumulation (so it stays sharp). After 8 seconds, the shader outputs a dreamy, silky image of the city frozen in time but alive with light trails.
Standard motion blur in racing games blurs the entire track. With this Reshade exclusive, you can capture a parked car with a stunning backdrop of blurred traffic whizzing past—a shot impossible in vanilla gameplay.