The gold standard. This scoreboard featured the classic red, black, and white Sky Sports look, including the distinctive "TV" logo and the rounded timer box. The best versions even included the Sky Sports News style goal alert.

Abstract: The scoreboard in sports video games serves a dual purpose: functional (conveying match data) and aesthetic (reinforcing broadcast realism). This paper analyzes the scoreboard interface of Pro Evolution Soccer 2010 (PES 2010), a title released at a pivotal moment in the transition from standard definition (SD) to high definition (HD) broadcasting. It examines the design choices, technical limitations, and user reception of the default scoreboard, arguing that while PES 2010 prioritized minimalist functionality, its static design highlighted the era’s gap between in-game UI and the evolving standards of televised football.


A vibrant orange and white design. Popular among French PES communities, this scoreboard dominated Ligue 1 patches.

Most custom scoreboards for PES 2010 were installed via:

Conflict note: Scoreboard mods often required compatible CCTV (camera angle) patches and stadium server to avoid clipping.

If you search for "PES 2010 scoreboard KO" or "Snative scoreboard," you have found the legendary modder behind 90% of the high-quality HUDs from 2010-2012. Modders like Snative, jiujizz, and xdarankx created tools that allowed users to change the font mapping and texture mapping beyond what Konami intended.

When looking for the best PES 2010 scoreboard, prioritize these features:

Cause: Missing font mapping. Some premium scoreboards rely on external .ttf (TrueType Font) files loaded via Kitserver. Fix: Check if the scoreboard download includes a Fonts folder. If so, copy that folder into kitserver\GDB\Fonts and ensure your map.txt references the font file correctly.


The PES 2010 scoreboard is a nostalgic piece of interface design, known for its clean, semi-transparent black and white layout that shifted from the top-left to more dynamic broadcast styles. ⚽ The Classic PES 2010 Scoreboard

The original in-game scoreboard features a minimalist aesthetic: Colors: Primarily black, white, and gray gradients.

Structure: A horizontal bar typically located in the top-left corner.

Details: Includes team abbreviations (3 letters), current score, and a match timer.

Visuals: Subtle gloss effects common in late-2000s sports game UIs. 🛠️ Popular Scoreboard Mods & Tools

Since the default scoreboard was often seen as plain, the modding community created several tools to "make a piece" (customize) the visual experience.

PES 2010 Scoreboard Selector: A legendary tool by MxSoniC that allows users to swap between real-world broadcast graphics like ESPN, Canal+, Sky Sports, and the UEFA Champions League.

ScoreboardEditor 0.2: Used for manually editing the unnamed_168.bin file within the game’s internal dt06.img folder to change position, size, and icons.

Aspect Ratio Fixes: Many mods include specific versions for 4:3 (square) and 16:9 (widescreen) monitors to prevent the scoreboard from looking stretched. 🎨 How to "Make a Piece" (Install a Custom Scoreboard)

If you are looking to change your scoreboard, follow these general steps:

Download Kitserver: This is the essential framework for adding any mods to PES 2010.

Locate img Folder: Go to your PES 2010 installation directory and find the kitserver/img/dt06.img folder.

Replace Files: Copy your downloaded scoreboard files (usually named unnamed_151.bin or similar) into this folder.

Launch Game: The new graphics will override the default Konami scoreboard automatically.


The scoreboard in PES 2010 was stored in specific game files, making it highly modifiable:

| File (within dt0f.img or dt05_x.img) | Purpose | |------------------------------------------|---------| | unnamed_54.bin | Main scoreboard overlay (textures and positioning data) | | unnamed_55.bin | Replay logo and popup graphics | | unnamed_56.bin | In-game popups (substitutions, goal notifications) | | unnamed_57.bin | Team name abbreviations and font mappings |

Modders used tools like Game Graphic Studio, AFS Explorer, and DKZ Studio to replace .png textures inside these .bin files.