PDF Printing

Print.js was primarily written to help us print PDF files directly within our apps, without leaving the interface, and no use of embeds. For unique situations where there is no need for users to open or download the PDF files, and instead, they just need to print them.

One scenario where this is useful, for example, is when users request to print reports that are generated on the server side. These reports are sent back as PDF files. There is no need to open these files before printing them. Print.js offers a quick way to print these files within our apps.

Example

Add a button to print a PDF file located on your hosting server:


 <button type="button" onclick="printJS('docs/printjs.pdf')">
    Print PDF
 </button>

Result:

For large files, you can show a message to the user when loading files.


 <button type="button" onclick="printJS({printable:'docs/xx_large_printjs.pdf', type:'pdf', showModal:true})">
    Print PDF with Message
 </button>

Result:

The library supports base64 PDF printing:


 <button type="button" onclick="printJS({printable: base64, type: 'pdf', base64: true})">
    Print PDF with Message
 </button>

Result:

HTML Printing

Sometimes we just want to print selected parts of a HTML page, and that can be tricky. With Print.js, we can easily pass the id of the element that we want to print. The element can be of any tag, as long it has a unique id. The library will try to print it very close to how it looks on screen, and at the same time, it will create a printer friendly format for it.

Example

Add a print button to a HTML form:


 <form method="post" action="#" id="printJS-form">
    ...
 </form>

 <button type="button" onclick="printJS('printJS-form', 'html')">
    Print Form
 </button>

Result:

Name:
Email:
Message:

Print.js accepts an object with arguments. Let's print the form again, but now we will add a header to the page:


 <button type="button" onclick="printJS({ printable: 'printJS-form', type: 'html', header: 'PrintJS - Form Element Selection' })">
    Print Form with Header
 </button>

Result:

Image Printing

Print.js can be used to quickly print any image on your page, by passing the image url. This can be useful when you have multiple images on the screen, using a low resolution version of the images. When users try to print the selected image, you can pass the high resolution url to Print.js.

Example

Load images on your page with just the necessary resolution you need on screen:


 <img src="images/print-01.jpg" />

In your javascript, pass the highest resolution image url to Print.js for a better print quality:


 printJS('images/print-01-highres.jpg', 'image')

Result:

Print.js uses promises to make sure the images are loaded before trying to print. This is useful when printing high resolution images that are not yet loaded, like the example above.

You can also add a header to the image being printed:


 printJS({printable: 'images/print-01-highres.jpg', type: 'image', header: 'My cool image header'})

Result:

To print multiple images together, we can pass an array of images. We can also pass the style to be applied on each image:


 printJS({
  printable: ['images/print-01-highres.jpg', 'images/print-02-highres.jpg', 'images/print-03-highres.jpg'],
  type: 'image',
  header: 'Multiple Images',
  imageStyle: 'width:50%;margin-bottom:20px;'
 })

Result:

JSON Printing

A simple and quick way to print dynamic data or array of javascript objects.

Example

We have the following data set in our javascript code. This would probably come from an AJAX call to a server API:


 someJSONdata = [
    {
       name: 'John Doe',
       email: 'john@doe.com',
       phone: '111-111-1111'
    },
    {
       name: 'Barry Allen',
       email: 'barry@flash.com',
       phone: '222-222-2222'
    },
    {
       name: 'Cool Dude',
       email: 'cool@dude.com',
       phone: '333-333-3333'
    }
 ]

We can pass it to Print.js:


 <button type="button" onclick="printJS({printable: someJSONdata, properties: ['name', 'email', 'phone'], type: 'json'})">
    Print JSON Data
 </button>

Result:


We can style the data grid by passing some custom css:


 <button type="button" onclick="printJS({
	    printable: someJSONdata,
	    properties: ['name', 'email', 'phone'],
	    type: 'json',
	    gridHeaderStyle: 'color: red;  border: 2px solid #3971A5;',
	    gridStyle: 'border: 2px solid #3971A5;'
	})">
    Print JSON Data
 </button>

Result:


We can customize the table header text sending an object array


 <button type="button" onclick="printJS({
	    printable: someJSONdata,
	    properties: [
		{ field: 'name', displayName: 'Full Name'},
		{ field: 'email', displayName: 'E-mail'},
		{ field: 'phone', displayName: 'Phone'}
	    ],
	    type: 'json'
        })">
    Print with custom table header text
 </button>

Result:


JSON, HTML and Image print can receive a raw HTML header:


<button type="button" onclick="printJS({
		printable: someJSONdata,
		type: 'json',
		properties: ['name', 'email', 'phone'],
		header: '<h3 class="custom-h3">My custom header</h3>',
		style: '.custom-h3 { color: red; }'
	  })">
	Print header raw html
</button>
 
 

Result:

Pcsx2 Pnach Codes Final Fantasy X International Ntsc J 658597e2 Google Docs Free ❲No Ads❳

You have the correct CRC (658597E2), but the cheats aren’t working. Here is the fix:

| Symptom | Likely Cause | Solution | | :--- | :--- | :--- | | “No cheats loaded” in PCSX2 console | Wrong file location | Move file to PCSX2/cheats/ (create folder if missing) | | Game crashes on boot | Conflict between codes | Comment out lines with // and test one by one | | Codes work, but only once | Missing Master Code (M Code) | Add patch=1,EE,9010FA60,extended,0C043800 at the top | | Region mismatch | You have a different version (e.g., Undub mod) | Check CRC: In PCSX2, go to System > Show Console. The CRC appears on boot. |

For many Final Fantasy X International codes to work, you must enable the Master Code first. Without this, most memory modification codes (like Infinite Gil or Max HP) will not activate or may crash the game.

// ============================================
// Final Fantasy X International (NTSC-J)
// CRC: 658597E2
// PCSX2 PNACH Codes
// Source: Community tested & verified
// WARNING: BACKUP YOUR SAVE FILE
// ============================================

// M Code (Master Code - REQUIRED for raw codes) patch=1,EE,9010FA60,extended,0C043800

// [Basic] Max Gil (999,999,999) patch=1,EE,2031B11C,extended,3B9AC9FF

// [Stats] Max S.LVL (99) - Tidus patch=1,EE,0031F06B,extended,00000063 You have the correct CRC ( 658597E2 ),

// [Items] All Key Items (Never miss story triggers) patch=1,EE,4031B128,extended,00060001 patch=1,EE,FFFFFFFF,extended,00000000

// [Overdrives] All Overdrive Modes Unlocked patch=1,EE,2031ABD0,extended,FFFFFFFF patch=1,EE,2031ABD4,extended,FFFFFFFF

// [Blitzball] Infinite Technique Points (TP) patch=1,EE,2031D590,extended,0001869F

// [Aeons] Yojimbo always uses Zanmato (Cheat) // Use at your own risk (Breaks immersion) patch=1,EE,20334DFC,extended,24020064

// [Progression] Unlock all Spheres on Expert Grid patch=1,EE,4031B400,extended,00110001 patch=1,EE,FFFFFFFF,extended,00000000 Note: If codes don’t work, ensure “Enable Cheats”

// [Quality of Life] Always Encounter Rare Monsters patch=1,EE,203339F0,extended,10000004

// [Speedrun] No Random Encounters (Hold L1 to disable) patch=1,EE,D0450E76,extended,0000FBFF patch=1,EE,203339E4,extended,24020000 patch=1,EE,D0450E76,extended,0000FDFF patch=1,EE,203339E4,extended,0C0CF154

// [Debug] Walk Through Walls (Use carefully) patch=1,EE,20312C0C,extended,00000000

Note: If codes don’t work, ensure “Enable Cheats” is checked in PCSX2: System > Game Settings > Enable Cheats. AR2 Code for Max HP (Tidus): 1A2B3C4D 05F5E0FF


AR2 Code for Max HP (Tidus): 1A2B3C4D 05F5E0FF PNACH: patch=1,EE,1A2B3C4D,extended,05F5E0FF

Warning: Final Fantasy X International (NTSC-J) uses dynamic memory addresses for stats like HP/MP. Using static HP codes can crash the game. Stick to the stable codes in Part 2.


Every single version of a PS2 game has a unique 8-character hexadecimal identifier. If you try to use a pnach file for the US version (CRC: AAD767A3) on the International version, nothing will happen. The emulator won't crash, but the cheats won't load.

You can verify your CRC by running the game in PCSX2, going to Misc > Show Console, and looking for the line: (Game DB) Found match with CRC = 658597E2.


For many retro gaming enthusiasts, Final Fantasy X International (the Japanese release that includes the English voice track and the Expert Sphere Grid) is the definitive way to play the game. However, if you are running this on the PCSX2 emulator using the specific NTSC-J ISO with the hash 658597e2, finding the right cheat codes can be a headache.

If you’ve been scouring Google for a free Google Doc containing the master codes, you’ve come to the right place. Below is a guide on how to set up your .pnach file and the codes you need to get started.

The document contains a ready-to-copy 658597E2.pnach file with the following categories:

Browser Compatibility

Currently, not all library features are working between browsers. Below are the results of tests done with these major browsers, using their latest versions.

Google Chrome
Safari
Firefox
Edge
Opera
Internet Explorer
PDF
HTML
Images
JSON

Thank you BrowserStack for the support. Amazing cross-browser testing tool.

pcsx2 pnach codes final fantasy x international ntsc j 658597e2 google docs free