Obliterate Everything 4 – Certified

In OE4, enemies drop "Scraps of Lore." But unlike other games where lore is a reward, here it is a liability. If you read a lore scrap, you are "burdened" by that memory. To fully obliterate a faction, you must find their "Acropolis Archive" and delete the memory of their civilization entirely.

One viral clip on Twitch shows a streamer spending 45 minutes deleting a single friendly NPC, only to realize they had to track down every NPC that remembered that NPC's name. The community has coined the phrase: "No orphans left behind."

In the crowded ocean of indie gaming, where pixel art and "wholesome vibes" often reign supreme, a franchise has emerged from the underground with a singular, brutal thesis: You are not a hero. You are entropy.

Obliterate Everything 4 (OE4) is the latest installment in the cult-classic series developed by VoidForge Studios. Released quietly onto Steam Early Access last month, it has already amassed a cult following of players who are trading the dopamine of "loot progression" for the cold, mechanical satisfaction of absolute erasure.

If you thought Vampire Survivors was chaotic or Risk of Rain 2 was overwhelming, you are not prepared for the existential vacuum of OE4.

If you want to dive into the void, here are the hard rules the tutorial doesn't tell you:

The first three games were about physical destruction. Obliterate Everything 4 introduces the concept of Memetic Obliteration.

In previous titles, you had to kill the body. Now, you must kill the idea.

Anyone wanting story, co-op, progression, or a relaxed experience.


If you’re considering buying, wait for the first major patch (expected Q3) to fix stability and maybe add mod support. For now, it’s an excellent demo of what arena shooters can feel like – but not a lasting commitment.

Obliterate Everything 4 is the highly anticipated spiritual successor to the iconic space-themed real-time strategy (RTS) flash game series Obliterate Everything. While the original series was developed by CWWallis, the mantle has been picked up by Skyglow Softworks in the form of Annihilate The Spance, which fans and reviewers officially recognize as the pinnacle of what "Obliterate Everything 4" was meant to be. Core Gameplay Mechanics

The series is famous for merging tower defense with tactical RTS elements. In the latest iteration, the core loop revolves around:

Autonomous Starships: You don't command individual units; instead, ships are autonomous and seek out opponents based on their own AI.

Base Building & Economy: Your primary role is designing a base with shipyards and resource generators that can withstand enemy assaults while pumping out a relentless fleet.

Waypoint Chains: While units are independent, you can direct your massive armadas using waypoint chains to influence where shipyards send their fleets.

3D Battlefields: The game features a chaotic, shifting 3D environment where positioning and base layout are the keys to victory. Winning Strategies for Beginners

Surviving the early game and dominating the late game requires a balance of defense and aggressive scaling.

The "Pause and Build" Tactic: A veteran trick carried over from previous games is the ability to build structures while the game is paused, allowing you to react to sudden threats instantly.

Carrier Rushes: In high-difficulty missions, building carriers is often the most overpowered (OP) strategy. A massive swarm of fighters can overwhelm enemy defenses and force them to waste powerful weapons on weak units.

Fleet Composition: Always check the enemy's defense type. If they use kinetic defense (hull), counter them with energy offense. If they use energy offense, prioritize building shield modules on your own structures.

Early Expansion: Use constructors to extend your building range and place missile turrets near the enemy base to destroy their structures before they can launch a single ship. Why It’s a Must-Play

For those who grew up playing the original Flash games on sites like Newgrounds or Armor Games, this modern evolution is a "god-tier" nostalgia trip. It maintains the visceral feel of physical projectiles and simulated ballistics while scaling up to battles involving thousands of units.

The game currently features a full campaign with over 40 missions, multiple factions, and a deep tech tree that allows for massive experimental units that can steamroll entire enemy bases. Annihilate The Spance on Steam

OBLITERATE EVERYTHING 4

The countdown was never a promise of a beginning; it was the cadence of an ending. Three times before, the threshold was approached with the trembling hesitation of those who still believed in the sanctity of form. But to obliterate is not merely to break; it is to unmake the very concept of structure.

There is no echo in the void, for an echo requires a surface to strike. There is no debris, for debris implies a remnant of what was. To reach the fourth stage is to transcend destruction and arrive at erasure. It is the silent scream of matter realizing it never needed to exist.

We do not tear down the walls; we dissolve the memory of shelter. We do not extinguish the stars; we blow out the candle of the cosmos and leave the room darker than dark. The first three steps were violence. The fourth is vacancy.

Nothing remains but the silence that preceded the spark. Total. Absolute. Clean. Obliterate Everything.

Obliterate Everything 4 (often abbreviated as ) was a planned fourth installment in the popular Flash strategy series by developer

. While a direct sequel under that exact name was never fully realized as a standalone Flash game, many of its intended features and its spiritual legacy transitioned into the developer's Steam project, Annihilate The Spance Key Features & Legacy

Based on developer communications and community requests for the fourth entry, the following features were central to its development: Improved Multiplayer: The developer focused on creating a better match-making system and explored the possibility of multiplayer campaign modes Autonomous Unit AI:

Moving away from direct control, the gameplay evolved to feature autonomous starships

with intelligent AI that prioritize targets based on their combat strengths. Waypoint Chains:

To maintain strategic depth without direct unit micro-management, players can create waypoint chains to direct where shipyards send their fleets. Expanded Resources & Weapons:

Community suggestions for the sequel included new resources like dark matter, deuterium, and acid

, along with a wider variety of specialized weapons and ships. Trading System: Fans requested a trading system

to allow players to exchange items, though this remained a community-suggested concept. 3D Battlefield: The core gameplay shifted toward a 3D environment

, increasing the scale of the "chaotic tide" of battle compared to the earlier 2D Flash entries. or specific mechanics in Annihilate The Spance Annihilate The Spance on Steam

Obliterate Everything 4 " (OE4) is a highly anticipated real-time strategy (RTS) game developed by

, originally planned as the next installment in the popular Flash-based space combat series. Following the end of Adobe Flash support, development shifted toward modern engines like to ensure the series' survival.

The essay below analyzes the game's evolution, its transition from Flash to modern platforms, and its impact on the indie strategy genre.

The Evolution of Annihilation: A Critical Look at Obliterate Everything 4 Obliterate Everything

series has long been a staple of the browser-based strategy genre, known for its deep customization, "Spance" lore, and intense fleet-based combat. With the development of Obliterate Everything 4

, the series faces its most significant challenge yet: moving beyond the limitations of its Flash origins into a more robust, modern gaming landscape. 1. The Legacy of the Spance

The series' core appeal lies in its unique RTS mechanics where players do not command units individually. Instead, they manage base components, economies, and autonomous starships that use individual AI to navigate the heat of battle. OE4 is expected to expand on this by introducing new factions—potentially including the "infection aliens"—and a more detailed campaign that delves into the secrets of the Spance. 2. Technological Transition and the Godot Engine

The most critical phase of OE4's development is its porting to the Godot engine . This transition was necessitated by the death of Flash in 2020

, which rendered previous titles unplayable in standard browsers. By adopting a modern engine, OE4 aims to provide: Improved Matchmaking obliterate everything 4

: Better systems for multiplayer matches and skill-based pairing. Enhanced Visuals and Performance

: Moving away from "unity web" or Flash limitations to handle larger armadas and more complex base components. Cross-Platform Accessibility

: Potential for standalone releases on platforms like Steam, similar to spiritual successors like Annihilate The Spance Annihilate The Spance on Steam

While there isn’t an official game titled " Obliterate Everything 4

," the series' creator, CWWallis, has transitioned to a new spiritual successor titled Annihilate The Spance .

This new title carries forward the classic tug-of-war space strategy mechanics from the original Flash-era Obliterate Everything games, updated for a 3D environment. Key Features of Annihilate The Spance

Autonomous Combat: Units build and attack endlessly once you place a shipyard. They are autonomous, meaning you focus on higher-level fleet composition rather than micro-managing individual ships.

3D Strategic Depth: Unlike the 2D originals, this game features an "unlocked height plane," allowing fleets to fly above, below, or around enemies in multi-story battles.

Strategic Fleet Building: Success depends on a "rock-paper-scissors" balance. You must carefully calculate build cycles and compose fleets of varied ship blueprints to counter enemy unit types.

Waypoints: While units cannot be commanded directly, you can create waypoint chains to guide where your shipyards deploy their fleets.

Single-Player Campaign: The game includes a campaign with over 40 missions featuring two distinct factions. Quick Strategy Tips

Use the Pause Button: Just like in the older games, pausing immediately upon loading a level allows you to survey the map and plan your initial base layout without pressure.

Economic Focus: Build your economy early. Since units are produced automatically, the player with the stronger resource engine can eventually overwhelm the opponent with sheer numbers.

Counter-Intelligence: Watch the enemy's unit production. If they swarm with small, fast craft, focus on blueprints with high rates of fire or area-of-effect damage.

If you are specifically looking for content related to Battlefield 4, "Obliteration" is a frantic bomb-delivery game mode where teams fight to secure a single active bomb and use it to destroy three enemy M-COM stations. Annihilate The Spance

, or are you looking for multiplayer strategies for Battlefield 4?

While there is no official entry titled Obliterate Everything 4

the series is a well-known cult classic space-strategy tower defense franchise created by developer

. Below is a detailed conceptual story based on the established lore of the previous games, specifically building upon the factions and mechanics seen in Obliterate Everything 3 The Story: The Void's Rebirth

The galaxy has fallen into a fragile silence after the destruction of the Boss of Level 50 . The various factions— , and the mysterious White Aliens

—have retreated to the edges of the Spance to lick their wounds and rebuild their interstellar armadas. 1. The Discovery of the Fourth Dimension A deep-space mining vessel, utilizing advanced Mining Beams

, accidentally breaches a pocket of "Negative Space." This isn't just another sector; it is a bridge to a fourth-dimensional plane where the laws of physics are inverted. This discovery triggers the "Obliterate" protocol once more, as every faction realizes that whoever controls this bridge can bypass all existing planetary defenses. 2. The Rise of the "Obsidian" Faction From this breach emerges a new threat: the Obsidian Legion . Unlike previous enemies that relied on Autocannons systems, the Obsidian units utilize Phase-Shift technology The Phantom Miner

: A harvester that exists in two dimensions at once, making it immune to standard projectiles. The Singularity Capital In OE4, enemies drop "Scraps of Lore

: A massive ship that doesn't just fire lasers; it creates localized tears in space-time, similar to a mobile Black Hole weapon 3. The Galactic Coalition

For the first time, the player must navigate a campaign where they can forge temporary alliances. You are no longer just a lone commander; you are the Supreme Architect Annihilate The Spance on Steam

As of April 2026, Obliterate Everything 4 remains unreleased, and there has been no official news regarding its development for several years. Fans of the original series by cwwallis often refer to it as the "OE4 we never got".

However, a spiritual successor titled Annihilate The Spance was released on January 14, 2025. It is widely considered by the community and reviewers on Steam as the modern continuation of the "tug-of-war" space strategy formula seen in the Obliterate Everything series. Current Status Report

Official Status: Cancelled or indefinitely on hold. The developer, cwwallis, has not provided updates on an official fourth installment since the era of Obliterate Everything 3.

Recommended Alternative: Annihilate The Spance (2025). Developed by Skyglow Softworks, it features: Autonomous ship combat and constant production mechanics. Single-player campaigns with multiple factions and bosses. "Very Positive" user ratings (91%) as of early 2026.

Legacy Support: Original games from the series can still be found on platforms like Kongregate, though they may require specific browser workarounds due to the deprecation of Flash. Annihilate The Spance on Steam

The Concept: In previous games, you simply destroyed enemies from orbit. In Obliterate Everything 4, your destruction leaves a permanent mark. This feature introduces Terraforming via Annihilation. When you use the game's ultimate "Cracker" class weapons, you don't just wipe out units; you fundamentally alter the map topology and physics for the remainder of the match.

How It Works:

  • Magma Vents: If you obliterate a mountain or a rocky plateau, the destruction cracks the planet's mantle, revealing Magma Vents.
  • Atmospheric Dust: Obliterating large cities or forests kicks up a "Dust Veil" that blankets the map.
  • Why It Changes the Game: In standard tower defense games, the map is static. You react to the path. In Obliterate Everything 4, you create the path.

    Visual Polish:


    Alternative Feature: "The Dying Star" (Escalation Mechanic) If the game is more about survival than terraforming:

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    If you meant something nonviolent—like writing intense fictional destruction scenes, creating a dramatic video game boss named “Obliterate Everything 4,” or brainstorming ideas for a high-energy song or title—tell me which and I’ll help.

    While there is no official game released under the title " Obliterate Everything 4

    ," fans of the series often envision a sequel that scales up the tactical destruction of its predecessors, Obliterate Everything 2 and Obliterate Everything 3

    If you are looking for a creative "flavor text" or a conceptual intro for a fourth installment, Obliterate Everything 4: Galactic Decay

    The peace was a lie. As the last stars of the Spance flicker out, the armadas have returned not to conquer, but to erase. Resources are gone; only the void remains. Command your remaining orbital platforms, deploy the final tier of antimatter warheads, and ensure that when the universe goes dark, nothing—not a single station, moon, or memory—is left behind. New Tactical Directives:

    Void-Class Engines: Reposition entire asteroid belts to crush enemy perimeters.

    Dimensional Siphons: Drain the very fabric of space to power your ultimate beams. Total Erasure: Leave no debris. Leave no survivors.

    If you were looking for information on a similar modern game, Annihilate The Spance

    on Steam is widely considered a spiritual successor, featuring a full campaign and interstellar armadas inspired by the original series.

    Here’s a deep, critical review of Obliterate Everything 4 — assuming you’re referring to the latest installment in the niche, high-difficulty, wave-based survival shooter series popular on PC (often compared to Serious Sam, Devil Daggers, or Post Void in intensity). If you’re considering buying, wait for the first


    γ Maximum intensity, pure skill-based combat
    γ Soundtrack & audio design elevate immersion
    γ Obliterate Meter adds smart risk/reward
    γ No grind – just get good