Cause: The game has anti-cheat (EAC, BattlEye, Denuvo).
Fix: You cannot rip online multiplayer games (like Fortnite or Call of Duty). For single-player games with anti-cheat (like Elden Ring), you must launch the game offline with the anti-cheat disabled (rename start_protected_game.exe).
Ninja Ripper is a specialized tool designed for extracting (ripping) 3D models, textures, and shaders directly from video games and 3D applications. Unlike traditional file converters that unpack game archives (which require specific scripts for specific formats), Ninja Ripper works by intercepting the data sent from the game engine to the graphics card (GPU).
Ninja Ripper 2.0 represents a significant evolution from the original "Ninja Ripper" (often associated with 3D Via Printscreen). Version 2.0 moved from a simple "PrintScreen" key ripper to a sophisticated API hooking framework, offering higher compatibility, better organization of ripped files, and support for modern graphics APIs.
Yes, if you are ripping assets from 2018–2024 games. The shift to DX12/Vulkan support makes 2.0 the only viable tool for modern engines.
No, if you only rip from old DX9 games (like Skyrim or GTA IV). The old version is free, stable, and the community has already solved every bug for those titles.
Ninja Ripper 2.0 is finally a professional tool rather than a hacker’s last resort. It turns "I hope this works" into "It usually works."
Disclaimer: Ripping assets from games exists in a legal gray area. Use for personal study, reference, or fan art. Do not use ripped assets in commercial projects or claim them as your own.
Ninja Ripper 2.0 (specifically starting with version 2.0.x and continuing to the latest version 2.14) is an experimental 3D utility designed to extract geometry, textures, and shaders from video games. Developed by blackninja, this version is a ground-up redesign of the original 1.7.1 tool to support modern AAA titles and graphic APIs. Key Features of Ninja Ripper 2.0 ninja ripper 20
Broad API Support: Compatible with games running on DirectX 12, 11, 10, 9, 8, and 7, as well as experimental support for Vulkan.
Extraction Capabilities: Saves 3D meshes (geometry), textures (as DDS, JPG, or BMP), and shaders directly from the game's rendering pipeline.
Beyond the Camera: Unlike older versions that only captured what was visible, version 2.0 can often capture models located "behind" the camera, depending on the game engine.
Mobile Emulation: Supports ripping from Android games through emulators like Nox, BlueStacks, and GameLoop.
Direct Importers: Includes native import plugins for major 3D software: Blender (versions 2.7 to 4.1) 3ds Max (versions 2015 to 2025) Maya and Noesis Usage and Accessibility FAQs - Ninja Ripper Official Website
Ninja Ripper 2.0 (and its later beta versions) is an experimental utility designed to extract 3D geometry and textures directly from games using DirectX (versions 7 through 12) or Vulkan.
Unlike the older 1.7.1 version, Ninja Ripper 2 is a paid tool available through the developer's Patreon. 🛠️ Basic Setup Guide Cause: The game has anti-cheat (EAC, BattlEye, Denuvo)
Download & Extract: Create a dedicated folder for Ninja Ripper 2. Extract the files using a tool like 7-Zip.
Launch as Admin: Right-click NinjaRipper.exe and select Run as Administrator.
Target the Game: Click the [...] button to select your game’s .exe file.
Choose Output: Set the Output Directory where you want the ripped .nr or .rip files to be saved. 🚀 How to Rip Models
Starting with version 2.0.13, you can use Global Injection Mode for more modern games (DirectX 11/12).
Global Injection: Enable the "Global Injection Mode" checkbox in the bottom left. While active, Ninja Ripper will attempt to hook into any new process you launch.
Wrapper Method: Copy dxgi.dll or d3d12.dll from the Ninja Ripper bin64\wrappers folder into the game’s main executable folder. Disclaimer: Ripping assets from games exists in a
The Rip: Once in-game, find your model and press the Rip hotkey (default is usually INSERT or a key you define in settings).
Wait: The game may freeze for 20-60 seconds while saving data. Do not force close it until it unfreezes. 🎨 Importing to 3D Software
Ninja Ripper 2 typically includes custom importers for Blender, 3ds Max, and Maya within its /importers folder. FAQs - Ninja Ripper Official Website
Most modern games are 64-bit executables. Older 32-bit rippers simply won't see the game's memory. Ninja Ripper 20 operates natively in 64-bit, ensuring stability when extracting massive, high-poly scenes.
It captures geometry (vertices, faces), UV maps, textures, and sometimes bone weights/skeletons in real-time as they are rendered by the GPU, saving them into generic formats that can be imported into 3D modeling software like Blender, 3ds Max, or Maya.
Ninja Ripper functions as a "wrapper" or DLL injector. When a user launches a game through Ninja Ripper, the software injects its own code into the game's process.
Because this method relies on capturing what is currently being rendered, it presents a unique workflow. A user cannot simply "export" a character model. They must position the camera in the game, ensure the character is on screen, and then rip the frame. The result is often a "exploded" view of the scene, where the background, character, and weapons are separated into disjointed meshes that the artist must manually reassemble in Blender.
Investigation into user forums reveals that Ninja Ripper 2.0 is not a "magic button" solution. It comes with significant technical hurdles:
Here are several feature ideas for a hypothetical Ninja Ripper 20 (an advanced version of the classic game asset ripping tool), focusing on modern needs like better engine support, usability, and output quality.