Negotiation X Monster -v1.0.0 Trial- By Kyomu-s... ✰ «Limited»

By Kyomu-s... (Assumed: Kyomu Studios / Kyomu-Sensei)

Core Premise: Every difficult negotiation is a monster hunt. You don't slay the monster—you outsmart, redirect, or befriend it. Negotiation X Monster -v1.0.0 Trial- By Kyomu-s...


If you follow the doujin scene, especially titles published by Kagura Games, you are likely familiar with the name Kyomu-s. Known for high-quality artwork and engaging RPG mechanics, their latest title, Negotiation X Monster, has just dropped its trial version (v1.0.0). By Kyomu-s

I spent the afternoon diving into the demo to see if this is a must-play for fans of the genre. Does the "Negotiation" mechanic offer something new, or is it just standard RPG fare? Here are my thoughts. If you follow the doujin scene, especially titles

The standout feature of Negotiation X Monster -v1.0.0 Trial- is the Negotiation Wheel, a circular interface that appears during encounters. The wheel is divided into four quadrants:

Each monster has weaknesses and resistances to these approaches. For example, a Veteran Hellhound might respect Logic and Intimidation but laugh at Emotional pleas. A Lonely Will-o’-Wisp responds best to Emotion and Trade but flees from Intimidation.

The Trial version includes six monster types, each with multiple negotiation phases. A single negotiation can last from 3 to 15 turns, with your “Focus” meter (replacing HP) depleting if you make poor choices. If Focus hits zero, the monster attacks or flees, and you fail the encounter.