Multiversus Frame Data ❲99% ULTIMATE❳

Multiversus has a rollback netcode and an input buffer that feels like playing a piano with oven mitts. This is where frame data becomes emotional.

You see a projectile coming. You know your dodge invincibility starts on frame 2. You press the button. The buffer eats your input because you were still in the lag of your previous whiffed Smash attack.

Result: You die at 80% to a Bugs Bunny safe that had no business killing. Multiversus Frame Data

Before we dive into Multiversus specifics, we need to understand the clock. Fighting games run at 60 frames per second (FPS). One frame is 1/60th of a second.

When you press the "Jab" button with Wonder Woman, the game does not simply deal damage instantly. It performs a sequence of actions that last a specific number of frames. Frame data is the numerical breakdown of that sequence. Multiversus has a rollback netcode and an input

There are three "phases" to every move:

| Term | What It Means | Example | |------|---------------|---------| | Startup | Frames before hitbox appears | 6-frame jab = hits on frame 6 | | Active | Frames attack can hit | Multi-hit moves have longer active windows | | Recovery | Frames after whiff before you act | High recovery = easily punished | | On-Hit | Advantage after hitting enemy | +12 means you act 12 frames before opponent | | On-Block | Advantage when enemy blocks | -5 or worse = opponent can punish | | Jab | Grounded neutral attack | Universal 5-8f startup for most | | Dodge Cancel Window | Earliest frame you can dodge out of an attack | Critical for combos & safety | In the world of platform fighters, knowledge is


In the world of platform fighters, knowledge is the difference between a lucky win and a calculated slaughter. While Multiversus charms players with its crossover roster of Batman, Shaggy, and Bugs Bunny, the game’s casual-friendly coat of paint hides a deeply competitive engine. If you have ever asked, "Why did my attack whiff? How did they punish me before I landed? Is that move safe?" — you are ready to stop guessing and start learning Multiversus Frame Data.

This article is your definitive guide. We will break down what frame data is, why it matters in the specific gravity and speed of Multiversus, the key terminology you need to know (Startup, Active, Recovery, On-Hit, On-Shield), and how to use this data to dominate the 2v2 and 1v1 meta.