If your lifebar numbers look like squares, you need to map the font. Inside system.def, look for [Files] then sff = system.sff. You must use Font Factory (a MUGEN tool) to edit the .sff file, or simply find a screenpack that already includes a good "Arcade" font.



Appendix A: Example System.def Configuration for 640x480

[Files]
spr = system.sff
snd = system.snd
logo.storyboard = 
intro.storyboard = 
select = select.def
fight = fight.def
common.snd = common.snd

[Resolution] LocalCoord = 640, 480

[Title Info] fadein.time = 30 fadeout.time = 30 end.time = 180

This configuration ensures all menu elements render natively at 640x480 without scaling.


The main reason people choose 640x480 is the balance between visual clarity and roster size.