If your lifebar numbers look like squares, you need to map the font.
Inside system.def, look for [Files] then sff = system.sff. You must use Font Factory (a MUGEN tool) to edit the .sff file, or simply find a screenpack that already includes a good "Arcade" font.
Appendix A: Example System.def Configuration for 640x480
[Files] spr = system.sff snd = system.snd logo.storyboard = intro.storyboard = select = select.def fight = fight.def common.snd = common.snd[Resolution] LocalCoord = 640, 480
[Title Info] fadein.time = 30 fadeout.time = 30 end.time = 180
This configuration ensures all menu elements render natively at 640x480 without scaling.
The main reason people choose 640x480 is the balance between visual clarity and roster size.
If your lifebar numbers look like squares, you need to map the font.
Inside system.def, look for [Files] then sff = system.sff. You must use Font Factory (a MUGEN tool) to edit the .sff file, or simply find a screenpack that already includes a good "Arcade" font.
Appendix A: Example System.def Configuration for 640x480
[Files] spr = system.sff snd = system.snd logo.storyboard = intro.storyboard = select = select.def fight = fight.def common.snd = common.snd[Resolution] LocalCoord = 640, 480
[Title Info] fadein.time = 30 fadeout.time = 30 end.time = 180
This configuration ensures all menu elements render natively at 640x480 without scaling.
The main reason people choose 640x480 is the balance between visual clarity and roster size.