Redshift has always been known as the world’s first fully GPU-accelerated, biased renderer. However, version 3.5.24 blurs the line between "biased" speed and "unbiased" quality. This update is specifically optimized to work hand-in-glove with Cinema 4D 2024.2’s new geometry nodes.
Cinema 4D 2024.2 improved the "Render Instance" engine. Combined with Redshift 3.5.24’s new "Instance Memory Optimization," you can now scatter billions of objects (leaves, grass, bricks) using less than 8GB of VRAM. For archviz artists rendering stadiums or motion designers creating particle storms, this is a game-changer. maxon cinema 4d studio 20242 redshift 3524 top
When Maxon updates Cinema 4D and Redshift simultaneously, the primary benefit is interoperability. Here is how the two systems talk to each other in this specific version: Redshift has always been known as the world’s
While rendering gets the spotlight, modelers benefit from smaller but vital fixes: Cinema 4D 2024
Test system: RTX 4090 24GB + Ryzen 7950X + 64GB RAM
Scene: “Botanical interior” (8M polys, 14 materials, area lights + IES)
| Test | Redshift 3.5.24 (C4D 2024.2) | Redshift 3.5.18 (C4D 2024.0) | |------|-------------------------------|-------------------------------| | IPR startup time | 1.8 sec | 2.4 sec | | Final render (4K, 256 samples) | 32.4 sec | 38.1 sec | | GPU memory usage (peak) | 11.2 GB | 10.9 GB | | Particle rendering (10M particles) | 28 fps | not supported |
Conclusion: 3.5.24 is ~15% faster in IPR + final render compared to 3.5.18, primarily due to optimized shader compilation.