Responding to community feedback, v0.4.0 introduces initial support for the XML Metadata Interchange (XMI) 2.1 standard. This allows the Importer to ingest diagrams exported from popular UML tools such as Enterprise Architect, Visual Paradigm, and StarUML.
| Feature | Expected Release | |---------|------------------| | Direct 3D Tiles (B3DM, PNTS) import | Q3 2024 | | Runtime streaming + level-of-detail switching | Q4 2024 | | Full CityGML 3.0 (LOD 1.3, 2.2) | Q1 2025 | | Native glTF export with embedded georeferencing | Q1 2025 | maps model importer v0.4.0
The world of 3D mapping and geospatial visualization has been evolving at breakneck speed, but one persistent bottleneck has remained: the tedious, error-prone process of converting raw geospatial data into game-engine-ready assets. That changes today with the official release of Maps Model Importer v0.4.0. Responding to community feedback, v0
This latest update bridges the gap between Geographic Information Systems (GIS) and real-time 3D platforms like Unreal Engine, Unity, and Blender. Whether you are an indie game developer building a digital twin of your hometown, a simulation engineer training autonomous vehicles, or a VFX artist matching real-world environments, version 0.4.0 delivers features that will fundamentally alter your asset pipeline. The world of 3D mapping and geospatial visualization