Map Dota 690 Ai Guide

Version 6.88 was the last "true" version of original DotA before the Dota 2 Reborn beta fully took over. Subsequent patches (6.89, 6.90) were largely community-driven or bug-fix updates. This means map dota 690 ai captures the game right before the massive mechanical overhauls of Dota 2 (talents, shrines, backpack slots). It retains the "classic" feel: raw stats, straightforward abilities, and the punishing deny mechanic.

If based on IceFrog’s canceled 6.90 plan or fan patches: map dota 690 ai

  • New items (sometimes):
  • Map terrain: Mostly same as 6.88, but some AI versions add visual markers or improved pathing nodes.
  • AI commands:

  • | Feature | DotA 6.90 AI | Dota 2 (Official Bots) | |---------|--------------|------------------------| | Hero count | 100+ | 120+ (but limited to ~60 for bots) | | Item builds | Fixed per hero | Adaptive | | Difficulty levels | 4–5 | 4 (Unfair is very hard) | | Modding | Full (World Editor) | Limited (Script API) | | Map size | Small (WC3 limit) | Large | | Graphics | Old | Modern | Version 6

    Verdict: 6.90 AI is for retro fans and modders; Dota 2 bots are objectively stronger but less nostalgic. New items (sometimes):


    For competitive custom games: