Winner: Mali-450 Games like Angry Birds 2, Subway Surfers, or Asphalt 8 (legacy version) run beautifully on the Mali-450. The high fillrate allows for smooth 60fps in 2D and simple 3D environments.
| API | Mali-G31 MP2 | Mali-450 MP | Impact | | :--- | :--- | :--- | :--- | | OpenGL ES | 3.2 (Full support) | 2.0 (Max) | G31 can run modern games & UI frameworks (Flutter, Qt 3D). Mali-450 stuck in 2013-era graphics. | | Vulkan | ✅ 1.1 | ❌ | Vulkan reduces CPU overhead → better performance in games. Not possible on Mali-450. | | WebGL | 2.0 (Full) | 1.0 (Partial) | Mali-450 cannot run WebGL 2.0 web apps/games. | | Android UI | Hardware-accelerated modern UI (Android 10+) | UI lags in modern Android versions. | Mali-450 unsuitable for Android 9+ GUI. |
Developer note: If your target OS requires OpenGL ES 3.0+ or Vulkan, Mali-450 is automatically disqualified.
[1] ARM Holdings. Mali GPU Architecture Whitepaper: Utgard to Valhall. ARM IHI 0079A, 2022.
[2] GFXBench 5.0 – Kishonti Informatics. Offscreen rendering comparisons, 2025.
[3] Android Compatibility Definition Document (CDD), version 14, §7.1 Graphics Requirements.
[4] L. Wei, “Power Modeling for Legacy Mobile GPUs,” IEEE Embedded Systems Letters, vol. 15, no. 2, pp. 78–81, 2023.
Appendix A: Clock-for-Clock Fill Rate Derivation
(End of paper)
The Mali-G31 MP2 is significantly superior to the Mali-450, offering modern architecture, better efficiency, and support for current software standards that the Mali-450 lacks. Key Differences
Architecture: The Mali-G31 is built on the newer Bifrost architecture, which is designed for modern efficiency. The Mali-450 uses the much older Utgard architecture, which dates back to roughly 2012. API Support:
Mali-G31: Supports modern APIs including OpenGL ES 3.2 and Vulkan, which are necessary for many current apps and games.
Mali-450: Restricted to OpenGL ES 2.0, making it incompatible with most modern Android games and applications.
Performance & Efficiency: As a successor in the "ultra-efficient" line, the G31 provides better performance density and significantly lower power consumption than the 450. Comparison Summary Mali-G31 MP2 Architecture Utgard (Legacy) Bifrost (Modern) OpenGL ES Vulkan Support Best Use Case Basic UI/Very old TV boxes Modern budget streaming/Casual gaming
Note: While the Mali-G31 is a clear upgrade, it is still considered an entry-level GPU. For more demanding tasks, you may want to look at mid-range options like the Mali-G52.
Are you looking at these for a specific Android TV box or a budget smartphone?
Mali-G31 MP2 is a massive upgrade over the aging . While the Mali-450 was a powerhouse in its era (approx. 2012), it lacks the modern architecture and API support required for today’s apps and games. Key Comparisons Architecture Mali-G31 MP2 : Uses the modern Bifrost architecture , which is designed for efficiency and features such as Arm Frame Buffer Compression (AFBC) to save bandwidth. : Uses the much older Utgard architecture
, which is essentially a fixed-function pipeline with no support for modern unified shaders. API Support (The Dealbreaker) Mali-G31 MP2 : Supports OpenGL ES 3.2 Vulkan 1.2
. This allows it to run modern Android games and UI elements that older chips simply cannot open. : Hard-capped at OpenGL ES 2.0
. It cannot run many modern apps or emulators (like those requiring Vulkan or OpenGL ES 3.0+). Performance & Efficiency The G31 is roughly 20% more efficient
and offers significantly higher performance density than its predecessors, allowing it to handle 4K UI and basic 3D gaming smoothly.
In real-world tests, Android boxes with Mali-G31 are noted to be "snappy" and capable of running emulators like RetroArch, whereas Mali-450 boxes often experience freezing and unresponsiveness. Summary Table Mali-G31 MP2 Architecture Bifrost (Modern) Utgard (Legacy) Vulkan Support Video Support Better 4K handling/AFBC Basic 4K (limited) 2018 onwards
If you're choosing between two devices (like Android TV boxes or budget tablets), the Mali-G31 MP2 is the clear winner for longevity and app compatibility. Are you looking at a specific Android TV box (like the Amlogic S905 series) for this comparison? Mali-G31 | Ultra-Efficient GPU for Low-Cost Devices - Arm
| Game | Mali-450 MP2 | Mali-G31 MP2 | |---------------------------|--------------------------------------------|---------------------------| | PUBG Mobile Lite | 20-25 fps (minimal graphics, stuttering) | 40-50 fps (low, stable) | | Genshin Impact (lowest) | 12 fps, frequent crashes (no ES 3.1) | 25-30 fps, playable | | Among Us | 60 fps (trivial) | 60 fps (trivial) | | Call of Duty: Mobile | Unsupported (requires ES 3.2) | 30 fps (low settings) |
There is no contest. The Mali-G31 MP2 wins in every category that matters for a modern user:
The Mali-450 belongs in a museum. If you see a new device for sale with a Mali-450 in it, run away. It is likely old stock intended for Android 6.0 (Go Edition). The Mali-G31 MP2, despite its "low" name, is a remarkable piece of engineering that proves you don’t need a flagship GPU to enjoy a decent smartphone experience.
Buy the G31. Avoid the 450. Your thumbs—and your battery—will thank you. Mali-g31 Mp2 Vs Mali-450
Specs current as of 2025. Always check the exact CPU model (e.g., Unisoc SC9863A or MediaTek MT6739 contains a G31; MediaTek MT6580 contains a Mali-450).
The evolution of mobile graphics is best captured by comparing two legends from different eras: the Mali-G31 MP2
. While both have powered millions of budget smartphones and TV boxes, they represent a fundamental shift in how hardware handles pixels. The Mali-450: The Workhorse of the Past
Released during the "Wild West" of Android growth, the Mali-450 was the peak of ARM’s Utgard architecture. It was designed for a simpler time when 1080p video was the gold standard and mobile gaming was still finding its footing. Its biggest limitation is its fixed-function pipeline
. It supports OpenGL ES 2.0, which means it lacks the "language" to understand modern graphical effects like complex shadows or realistic lighting found in today’s apps. It’s a brute-force chip: reliable for basic tasks but incapable of running modern, high-fidelity software. The Mali-G31 MP2: The Modern Standard
The G31 (Bifrost architecture) was a game-changer for the "ultra-efficient" tier. The "MP2" designation means it has two shader cores, making it significantly more powerful than the aging 450. Vulkan Support:
This is the G31’s superpower. Unlike the 450, the G31 supports Vulkan and OpenGL ES 3.2
. This allows it to run modern games (like Genshin Impact or PUBG) that wouldn't even launch on a Mali-450. Efficiency:
Built on a smaller nanometer process, it delivers more "frames per watt." It stays cooler while doing more work. UI Fluidity:
The G31 was designed to handle high-resolution user interfaces and 4K video decoding with ease, whereas the 450 often stutters under the weight of modern, asset-heavy UI skins. The Verdict
Comparing these two is like comparing a high-end DVD player to a modern 4K streaming stick. The
is a nostalgic relic that still works for very basic TV interfaces, but the Mali-G31 MP2
is the minimum requirement for a functional, modern digital experience. It isn't just faster; it's smarter, supporting the coding languages that define today's mobile world. Are you looking at these specs for a new TV box budget smartphone
Mali-G31 MP2 represent two different eras of budget-tier graphics. While the Mali-450 was a dominant force in the early 2010s, the Mali-G31 MP2
is its modern spiritual successor, offering critical architectural upgrades for today's software requirements. Quick Comparison Table Mali-450 MP2 Mali-G31 MP2 Architecture Utgard (Legacy) Architecture Bifrost (Modern) Release Year Release Year Max API Support OpenGL ES 2.0 Max API Support OpenGL ES 3.2, Vulkan 1.2 Energy Efficiency High (for its time) Energy Efficiency ~40% lower power vs. Legacy TV boxes/Budget phones Modern 4K TV boxes/Mainstream SoCs 1. Architectural Evolution: Utgard vs. Bifrost
The most significant difference lies in the underlying architecture. The
uses the Utgard architecture, which separates vertex and fragment processing. This design is highly efficient for basic 2D and 3D rendering but lacks the flexibility needed for modern compute tasks. The Mali-G31 MP2
is built on the Bifrost architecture. This was the first ultra-efficient GPU to bring high-end features like unified shader cores and better machine learning support to budget devices. This architecture shift allows the G31 to be roughly 20% smaller and 20% more efficient than its predecessors. 2. API Support: The "Vulkan" Factor This is the deal-breaker for modern users. The
is limited to OpenGL ES 2.0, an older standard that many modern apps and games no longer support. This often leads to compatibility issues or "black screen" errors in newer software. Mali-G31 MP2
Vulkan 1.2: Essential for modern, high-performance mobile gaming.
OpenGL ES 3.2: Allows for more advanced graphical effects like tessellation and high-quality textures.
OpenCL 2.0: Enables the GPU to assist with general processing tasks, making the overall system feel faster. 3. Real-World Performance & Efficiency
The comparison between the Mali-G31 MP2 and the Mali-450 is essentially a battle between two different eras of mobile graphics. While both are "ultra-efficient" designs from Arm, they are separated by nearly six years of architectural evolution. The Generational Gap Winner: Mali-450 Games like Angry Birds 2 ,
The Mali-450 belongs to the Utgard architecture, launched in 2012. It was designed for the early days of high-definition Android tablets and smartphones, focusing on raw performance scaling by adding more cores (up to 8).
The Mali-G31 is built on the Bifrost architecture, which debuted much later. It was created specifically to replace the aging Utgard series in cost-constrained devices, like modern budget smartphones and Android TV boxes. Key Performance Differences
Title: The Evolution of Entry-Level Graphics: A Comparative Analysis of the Mali-G31 MP2 and Mali-450
Introduction
In the landscape of embedded systems and consumer electronics, the System on Chip (SoC) serves as the heart of the device. While Central Processing Units (CPUs) often garner the most attention in marketing materials, the Graphics Processing Unit (GPU) is the critical determinant of user experience, particularly in multimedia applications and user interface fluidity. For years, ARM’s Mali series has dominated the mid-range and entry-level markets. Two GPUs that frequently appear in these segments are the Mali-450 and the Mali-G31 MP2. While they often target similar price points and use cases—such as Smart TVs, streaming boxes, and low-end smartphones—they represent two fundamentally different eras of graphics architecture. The transition from the Mali-450 to the Mali-G31 MP2 marks a significant shift from raw fill-rate focused designs to modern, API-compliant efficiency.
The Mali-450: The Veteran of Legacy Performance
The ARM Mali-450 MP was a staple of the entry-level market for nearly a decade, finding its way into popular SoCs like the Amlogic S905X and various Rockchip processors. It is based on the Utgard architecture, an older design philosophy that prioritized pixel throughput.
The "MP" designation stands for "Multi-Processor," and the Mali-450 was available in various configurations, often appearing as the MP2 (two cores) or MP4 (four cores). In many popular TV box implementations, the Mali-450 MP2 was the standard. The architecture
The battlefield is not always strewn with smoke and fire. Sometimes, it is a pristine, silver wafer of silicon, microscopic valleys of copper and silicon dioxide where electrons wage war at the speed of light.
This is the story of two warriors born eras apart, separated by the relentless march of Moore’s Law, yet destined to collide in the budget smartphone arena.
The veteran was known as Mali-450 MP2. To the younger engineers, he was a relic, a dinosaur from the Golden Age of Android KitKat. He was built for a simpler time—a time when a "heavy game" meant Asphalt 8 and user interfaces were flat, colorful, and undemanding. He was brute force personified: two heavy lifting cores, the "Fragment Shaders," capable of painting a screen with surprising ferocity if the resolution was low enough. He was simple, reliable, and stubbornly refuse to die.
The challenger was Mali-G31 MP2. He was the new blood, the first of the "Bifrost" architecture to touch the entry-level market. He carried the genetic code of the high-end Mali-G71 and G76 giants. He was designed for a world of complex APIs—Vulkan and OpenGL ES 3.2. He was refined, efficient, and carried the burden of expectation: to bring modern gaming to the masses.
The conflict began when the Great Chip Shortage forced manufacturers to look backward and forward simultaneously. One manufacturer released two phones in the same price bracket: one resurrecting the old Mali-450, the other deploying the new Mali-G31.
Users became the unwitting generals.
Round I: The Kingdom of Compatibility
The first skirmish took place in the Google Play Store.
The Mali-450 stood tall, his dual cores humming with nostalgic energy. "I can run Temple Run," he declared. "I can run Subway Surfers. I can render the menu screens of Clash of Clans with the speed of lightning!"
But then, a user tapped on Genshin Impact.
The Mali-450 froze. It was a panic deep in the driver stack. The game spoke a language of complex geometry and high-resolution textures that the veteran’s architecture simply could not parse. The OpenGL ES 2.0 limitations were chains he could not break. The app crashed. The screen flickered. The veteran looked down at his silicon feet in shame. "I am not built for this new world," he whispered.
The Mali-G31 stepped forward. He was smaller, his individual cores seemingly less muscular than the 450’s heavy lifters. But he spoke the modern tongue. He whispered to the API, utilizing Vulkan’s low-overhead magic. The game launched. The textures loaded. It wasn't smooth—oh, it was a stuttering, 15-frame-per-second struggle—but it ran.
The G31 looked at the veteran. "You ruled the past. But I hold the keys to the future."
Round II: The Arena of Efficiency
Humiliated in software support, the Mali-450 demanded a rematch on familiar ground: a high-definition video stream. "You may have the code," the veteran grunted, "but do you have the endurance?" [1] ARM Holdings
The test was simple: a 1080p video loop.
The Mali-450 went to work. It was a messy process. Lacking advanced video decoding instruction sets, he had to use his general-purpose shaders to brute-force the rendering. The device grew warm. The battery percentage began to tick down like a bomb timer. He was sweating voltage.
The Mali-G31, however, danced. He possessed the modern AFBC (Arm Frame Buffer Compression) technology. He compressed the data streams, moving bytes with a surgical precision the veteran could never achieve. The device stayed cool. The battery barely noticed the load.
The Mali-450 panted, heat radiating from the SoC. "How? My clock speed is higher! My memory bandwidth is sufficient!"
"It is not about force, elder," the G31 replied softly. "It is about architecture. You push every pixel individually. I carry them in compressed bundles."
Round III: The Ghosts of Gaming
The final battle took place in Modern Combat 5, a game old enough for the 450 to understand, yet complex enough to test them both.
The Mali-450 roared to life. This was his era. He pumped out frames, utilizing his specialized pixel-pushing power. On a 720p screen, he actually outperformed the younger G31 in raw frame rate stability for older titles. He felt the thrill of victory. "See!" he shouted, rendering an explosion with surprising speed. "I am not obsolete! For the classic tasks, I am king!"
The Mali-G31 struggled. The G31 was a "cut-down" Bifrost architecture. Arm had stripped away some of the raw horsepower to fit it into the budget segment. In older OpenGL ES 2.0 games, the lack of raw fill-rate hurt him. He stuttered where the veteran soared.
But then, the action intensified. Particle effects flooded the screen. Complexity spiked.
The Mali-450 began to choke. He lacked the logic to handle the complex shaders of the modern rendering engine. His frame rate plummeted from 40 to 10.
The Mali-G31, utilizing his superior unified shader architecture, held the line. He didn't soar, but he didn't crash. He maintained a playable consistency, absorbing the graphical load through smarter scheduling rather than raw muscle.
The Aftermath
The battle ended not with a bang, but with a product cycle.
The Mali-450 was retired to the bin of history, used only in smart-TVs and obscure IoT devices where compatibility didn't matter. He was a hero of the budget sector, a legend who proved that old tech could still serve a purpose. But the industry had moved past him. He was a bridge to nowhere.
The Mali-G31 remained. He was not a hero; he was a survivor. He was the entry-level standard, the bare minimum required to call a device a "smartphone" in the modern era. He took the crown, but he wore it heavily. He knew he was the weakest of his lineage, often mocked by his bigger brothers, the G52 and G715.
Yet, in the silence of the motherboard, the G31 sometimes missed the veteran.
The Mali-450 was a simple soldier in a simple war. The Mali-G31 was a complex soldier fighting a losing battle against the ever-increasing weight of modern software.
The Moral:
In the war of Mali-450 vs. Mali-G31, the G31 won the war of features. It supports the apps you want to download today. It is the difference between a phone that works and a phone that is a paperweight.
But the Mali-450 won the battle of dignity. In its prime, it was a champion of its class. The G31, by contrast, is often seen as a compromise—a modern engine with no horsepower, constantly reminding us that compatibility comes at the cost of performance.
One was the end of an era; the other was the difficult beginning of a new one.
Real-world impact: A phone with a Mali-450 will feel hot to the touch after a YouTube video. A phone with a Mali-G31 will stay cool even after 30 minutes of Asphalt 9.
The Mali‑450 lacks any dedicated AI hardware, meaning on‑device inference must rely on the CPU, incurring latency and higher power consumption. The G31’s Tensor Accelerator can execute common neural‑network kernels (e.g., depthwise convolutions) at a fraction of the cost, enabling features such as real‑time background blur, face unlock, and on‑device image enhancement without draining the battery.