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Majikoi A4 Guide -

Your choices here determine if you enter the Cap route or Kazama route.

  • Critical Flag Check: You must win the mock battle against the teacher. If you lose, you get the "Bad Cap Route."
  • Tatsuko’s route is known for its comedic and slightly more mature tone, focusing on her laid-back personality and her dynamic with the Kazama Family.

    Flowchart Walkthrough:

  • Scene: "The Final Choice"
  • Ending: Complete the route to unlock Tatsuko's specific CGs.

  • You cannot get Kokoro on your first playthrough.


    Momoyo is the final boss of routes. She is overpowered, emotionally stunted, and hates weakness. majikoi a4 guide

    Kasumi’s route focuses on her relationship with Yamato and her struggles with self-confidence and her identity.

    Flowchart Walkthrough:

  • Scene: "The Confession"
  • Ending: Once the route is complete, you will unlock the CGs and ending credits for Kasumi.

  • Unlike the original game, A-4 has no complex stat-raising. It’s a visual novel with a flowchart. Here’s how to jump to each route from the first choice:

    Common Start (First Choice):

    The game presents you with a map of Japan. Pick the location matching the girl you want:

  • Wanko Route: Choose Sendai (her dojo’s region).
  • Chris Route: Choose Yokosuka (military base area).
  • Yukie Route: Choose Kyoto.
  • Momoyo Route: Choose Okinawa.
  • After finishing all 5 above → The Kazama Family (True) Route will be available from the main menu. No choices inside; just read the epic conclusion. Your choices here determine if you enter the

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