The word “updated” typically implies improvement, modernization, or bug fixing. In v100 Arthasla, the update removes content: no human survivor camps, no paladin bosses, no redemption quests. A datamine of the mod files reveals that all references to “hope,” “light,” or “redemption” have been replaced with the string [VOID].

Thus, the update functions as an anti-patch—a deliberate hollowing out. The monsters did not win in v100. They already won in v99. Version 100 simply admits it.

Many people misremember or merge names. Could this be any of the following?

Previously, players could rely on "tower hugging" to survive early waves. In v100, monsters scale aggressively based on player proximity. If you hide, they get stronger. The game now rewards aggressive farming and map control.