A standout feature is the Weapon & System Loadout screen:
Players earn “Sky Points” after each mission, which can be spent on upgrades. This progression system encourages replayability, as players experiment with different loadouts for optimal performance. Les Chevaliers Du Ciel 2005 Torrent
The Xbox version introduced four‑player split‑screen dogfights and a LAN/online deathmatch mode (via Xbox Live). Though limited by the era’s network infrastructure, it provided a respectable multiplayer experience, especially with the inclusion of custom maps unlocked through campaign progress. A standout feature is the Weapon & System Loadout screen:
“Les Chevaliers du Ciel” (English title: Airforce Delta in some regions) is a 2005 aerial combat video game developed by Konami Computer Entertainment Studios and published by Konami for the PlayStation 2 and later for the Xbox. While the series had previously been known under different names in various markets (e.g., Airforce Delta in North America, Sky Force in Japan), the 2005 entry was marketed in France and other Francophone territories as “Les Chevaliers du Ciel.” It represents the third major installment in a franchise that began on the original PlayStation in 1999, and it attempted to blend arcade‑style dogfighting with a more narrative‑driven experience. Players earn “Sky Points” after each mission, which
| Year | Title | Platform(s) | Notable Features | |------|-------|-------------|------------------| | 1999 | Airforce Delta (aka Sky Mission) | PlayStation | First‑generation 3‑D aerial combat, mission editor | | 2000 | Airforce Delta Storm | Dreamcast | Online multiplayer, expanded aircraft roster | | 2001 | Airforce Delta II | PlayStation 2 | Refined graphics, story mode, cooperative play | | 2005 | Les Chevaliers du Ciel | PlayStation 2, Xbox | High‑definition visuals (for the era), deep customization, cinematic cutscenes | | 2007 | Airforce Delta Storm (remake) | PlayStation 3 (as Airforce Delta: Blue Wing) | HD remake, updated physics |
The 2005 release arrived at a time when the market was shifting toward more realistic flight simulators (e.g., Microsoft Flight Simulator X) and high‑octane arcade shooters (e.g., Ace Combat). Konami sought to capture players who wanted an experience that balanced accessibility with a hint of authenticity.