La Vitalis- Immortal Loss -v0.11 Beta- -b-flat- Page

  • Theme A: Vitalis (Life motif) — 2–3 minutes
  • Interlude: Fracture — 1 minute
  • Theme B: Immortal Loss (Loss motif) — 3–4 minutes
  • Development: Decay & Memory — 4–6 minutes
  • Climax / Catharsis — 1–2 minutes
  • Epilogue (Afterimage) — 1–2 minutes
  • The "flat" (♭) symbol indicates a lowering of pitch. In the context of the story, this beta explores the lowering of the protagonist’s moral boundaries. To escape an emotional crisis, the half-immortal protagonist can now choose to feed on a dying animal – a shocking ethical downturn that was not present in previous versions. The B-flat is the sound of their soul descending.

    For the uninitiated, La Vitalis: Immortal Loss is a gothic horror-romance visual novel set in a crumbling, anachronistic European city. The player assumes the role of a mortal artist who has been accidentally turned into a "half-immortal" – a being capable of perceiving the memories of others through physical touch, known as "La Perception." The title itself is a clever double entendre: "Vitalis" represents life and vitality, while "Immortal Loss" refers to the paradox of living forever while losing the ability to form lasting, mortal connections. La Vitalis- Immortal Loss -v0.11 Beta- -B-flat-

    The game has been in beta development for just over fourteen months, and version 0.11 marks the halfway point of the game's second act. Theme A: Vitalis (Life motif) — 2–3 minutes