Kings Fall Bastard Games

The setting is typically low-fantasy or "Grimdark," where life is cheap and magic is dangerous.


If you meant a different game (e.g., Bastard or Kings Fall as a fan-made mod), reply with the platform or genre and I’ll tailor the guide. Otherwise, good luck – you’ll need it for King’s Fall.

King's Fall is the debut project from Bastard Games & Entertainment (BGE), a developer focused on creating niche adult games using custom-made engines. The game is a clicker-style RPG set in a modded version of the MapleStory universe, featuring an original story that blends standard RPG progression with adult-oriented content. Game Overview and Narrative

In King's Fall, you play as "The Chosen One," a hero tasked by a mysterious figure to journey across the land and assassinate a specific King. The game distinguishes itself with a vast roster of hundreds of NPCs, ranging from standard quest-givers to "sexy" and eccentric characters that interact with the player in various ways.

Custom Engine: Rather than using common tools like RPGMaker or Unity, BGE developed a hand-made toolset to create the game, aiming to offer features unique to their vision.

Player Choice: Recent updates, such as version 0.2.2, emphasize player agency. You can choose to treat female NPCs as close friends and lovers or pursue "corruption" routes that alter their minds and bodies to suit the player's goals.

The Hero’s Power: A unique mechanic allows the protagonist to switch the sexes of other characters, which is used both for story progression and to "punish" or change specific NPCs like Tienk the Flasher. Gameplay Mechanics kings fall bastard games

The core gameplay follows a clicker RPG loop, where players evolve abilities and collect loot to become a "force of destruction".

World Exploration: Players travel through regions like Maple Island, Henesys, and Mushroom Castle, completing quests and engaging in "World Events" which often involve adult scenes with various NPCs.

Customization: Players have control over game variables, including experience (EXP) gain rates, Meso (currency) gain, spawn rates, and loot drops.

Quest System: A quest tracker is included to manage the dozens of original quests, such as "Mina's and Asuna's Corruption Quests" or the "Mastery Skill" lines. Development and Updates

The game is actively developed, with frequent updates shared via the Bastard Games Patreon.

Writing Overhaul: Recent efforts have focused on "cleaning up" the narrative. Version 0.2.7.2, for example, removed over 100,000 words of "nonsense writing" to create a more streamlined and professional experience. The setting is typically low-fantasy or "Grimdark," where

Availability: The game is primarily hosted on adult gaming platforms like TFGames.site, where users can find technical support and changelogs.


To understand "Kings Fall Bastard Games," we have to break down the lexicon. The "King" represents the established order—the dominant player with the largest army, the most resources, or the highest political clout. The "Fall" is inevitable. In these games, no lead is safe. The "Bastard" is the player who plays dirty. Not the cheater, but the opportunist: the one who breaks a non-aggression pact on turn three, who exploits a loophole in the rules, or who smiles while burning your capital to the ground.

These are not games for the faint of heart. They are the Diplomacy of the 21st century, the Game of Thrones board game logic applied to digital and analog formats.

The Games always begin the same way: the Blood Offering. Each candidate must sacrifice something they love. Not treasure. Not land. Love.

Garric the Gutter-King drowned his pet rat—the only creature that had ever shown him affection—in a bucket of his own drinking water. He did not weep. He filmed it for the public mirrors.

Lyssandra of the Broken Choir sang her last clear note—the one she had been saving for a future lover—into a sound-eating crypt. The note is now gone from the world forever. If you meant a different game (e

Voss the Half-Man kissed his own reflection goodbye. Since he has no shadow, his reflection is the closest thing he has to a soul. The mirror cracked. He smiled.

Mother Sallow gave away the name of her favorite spy-child to an enemy house. The child will be tortured for information within the hour. She has already replaced her.

Prince Aldric the True gave up his goat. He cried. The crowd booed.

The Mirror Knight stood still for one hour. When the time ended, a single drop of blood fell from inside the visor. No one knows what the Knight sacrificed. No one asks.

Rook walked to the center of the Rotunda, took off the gray cloak, and revealed… nothing. No body. No flesh. Just a human-shaped absence. “I love the world,” Rook said. “I sacrifice my place in it. From now on, I am only the game.”

The Black Marble accepted the offering. The Rotunda’s doors sealed. The eighth Kingsfall had begun.

This is the heavy, obscure classic. You are a noble family. You can marry your daughter to another player. You can then murder that player to inherit their lands. The Pope can excommunicate you. The game ends when someone is crowned King—but only if the other players don't immediately form a "Bastard coalition" to tear them down.