Iris In Labyrinth Of Demons -v20240720- By The ... -

Prior builds relied on random loot. v20240720 introduces Iris’s Memory Blossom skill tree – abilities unlocked by sacrificing collected “Remnants of Joy.” These include:

The developers have teased:

Iris is defined by high Intelligence (INT) and Spirit (SPI), with middling Speed (SPD) and low Vitality (VIT).

Version 20240720 — By The Forgotten Scribe

The entrance to the Labyrinth of Demons was not a door. It was a wound in the world — a spiraling scar of black glass and red lightning, pulsing like a half-healed heart. Iris stood at its edge, clutching a brass compass that spun without direction.

“You don’t have to go,” whispered Ren, her shadow since childhood. But Ren was dead now. Only his echo remained, bound to her wrist as a silver bracelet that grew warm when demons drew near.

“Yes, I do.” Iris stepped forward. The air changed — thick, sweet, rotten. The labyrinth swallowed her.

Inside, time folded. Corridors rearranged themselves after every blink. Walls wept a dark sap that smelled of forgotten promises. And the demons… they were not monsters in the shape of beasts. They were memories with teeth. Iris in Labyrinth of Demons -v20240720- By The ...

The first demon appeared as her mother, smiling over a dinner that never happened. “Stay,” it said. “Eat. Forget the quest.” Iris knew the trick — accept the meal, lose your will. She turned away, and the thing shrieked, its face collapsing into a nest of silverfish.

Deeper she went. The compass pointed nowhere, so she followed the pain — her own regret, sharp as a splinter under her ribs. Each step peeled back a lie she had told herself: that she wasn’t afraid, that she didn’t love the ones she lost, that the labyrinth could be beaten by courage alone.

In the seventh layer, she found the throne room. A demon the size of a cathedral turned its many eyes toward her. It wore the face of every person she had ever failed.

“Iris,” it said with a thousand throats. “You built this maze. Every promise you broke became a wall. Every truth you swallowed became a trap.”

She raised her hand — not to fight, but to show the bracelet. Ren’s warmth flooded the chamber.

“Then I’ll un-build it,” she whispered. And she began to speak. Not spells. Apologies. Not weapons. Memories — true ones. The labyrinth screamed as each confession dissolved a corridor. The demon unraveled, not slain, but witnessed.

When the last echo faded, Iris stood in a quiet meadow under a real sky. The bracelet was cold. Ren was gone — truly gone now. Prior builds relied on random loot

She walked toward a distant village, no longer lost. Behind her, the labyrinth folded into a single seed, which she placed in her pocket.

Version 20240720 — not a code, but a date. The day Iris chose to remember instead of run.


The search results do not provide specific information about a game or feature titled "Iris in Labyrinth of Demons -v20240720- By The ...".

While there are several recent games featuring characters named "Iris" or "Labyrinth" themes, none exactly match this specific title and version string:

Death end re;Quest: Code Z: A turn-based roguelike released in May 2025 that centers on an entity named Iris and features gruesome events.

Labyrinth of the Demon King: A first-person dungeon crawler with survival horror elements set in feudal Japan, released in May 2025.

Grand Chase Classic: Added a character named Iris in late 2025 who can turn into a flower and use poison-based attacks. The search results do not provide specific information

The specific version string -v20240720- suggests this might be a niche indie project, a mod, or an adult-oriented title often hosted on platforms like itch.io, Patreon, or specialized forums.

Could you clarify the platform where you saw this (e.g., itch.io, Steam, or a specific forum) or provide the full name of the creator?

Iris Awakens with the October 1st, 2025, update! Her ... - Facebook

Iris is functional but expensive to maintain. Her MP consumption is high relative to early-game resources. She is often outclassed by cheaper, pure-healers until the player establishes a steady income of MP restoration items.

Subject: Iris (Healer/Mage Class) Game Context: Labyrinth of Demons (Touhou-style Dungeon Crawler) Version Referenced: v20240720

This paper analyzes the character Iris in "Labyrinth of Demons" (v20240720) by The ... [assumed author]. It examines Iris’s narrative function, symbolic significance, development arc, and interactions with the labyrinth motif, arguing that Iris embodies themes of memory, choice, and liminality. Methodology combines close textual analysis with comparative mythology and psychoanalytic theory.