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Inrul Viewerframe Mode Motion -

Note: Actual menus depend on your specific Inrul-based software. The following is a generic procedure.

  • Click Apply.
  • Use mouse drag, WASD keys, or connected controller to test.
  • To programmatically enable it (pseudocode):

    viewer = Inrul.get_active_viewer()
    viewer.frame.mode = "Motion"
    viewer.frame.motion.smoothing = 0.8
    viewer.frame.motion.constrain_to_bounds = True
    viewer.start()
    

    Traditional editing uses linear interpolation. You move a slider from 0 to 100, and it stops instantly. "Inrul" mode changes this. When you pan, zoom, or rotate the viewerframe, the motion continues slightly after you release the mouse—like spinning a trackball. Inrul Viewerframe Mode Motion

    Why this matters:

  • Usability testing: measure how quickly users locate information across mode changes and error rates on interaction.
  • User story:

    As a user reviewing frame-by-frame animation or video, I want to see motion cues (e.g., speed, direction, interpolation) directly within the viewer frame mode so that I can understand object movement without switching tools.

    Feature details:

    | Sub-feature | Description | |-------------|-------------| | Motion vectors | Display arrows or trails showing how pixels/objects move from current frame to next. | | Frame blending | Option to blend previous frame faintly into current view to perceive motion. | | Motion speed indicator | Shows pixel displacement magnitude (color-coded or numeric). | | Loop motion region | Play a small loop of frames with motion overlays while staying in “frame mode”. | | Export motion data | Export motion vectors as CSV or JSON for further analysis. |


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