Here are the community-approved patchers and converters (search these on GitHub):
Create the MCADDON Structure:
Convert or Translate to JSON:
Test Your Add-on: Place your add-on folder in the appropriate directory (usually C:\Users\<YourUsername>\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds\ for Bedrock on Windows).
| Java Mod (.jar) | Bedrock Add-on (.mcaddon) |
|-------------------|------------------------------|
| Java programming language | JSON + JavaScript (Behavior Pack) / JSON (Resource Pack) |
| Runs on JVM (Java Virtual Machine) | Runs on C++ engine |
| Can change game core code | Can only add/modify behaviours within Mojang’s limits |
| Full access to game internals | Sandboxed API | how to convert jar to mcaddon patched
A simple converter would be like trying to turn a gasoline car engine into an electric motor by just renaming the files. Not possible.
Not at all. Thousands of Java mods have been recreated for Bedrock by dedicated porters. Here’s a real-world path: Create the MCADDON Structure :
Create two folders on your desktop:
This is the only method that creates an .mcaddon that actually contains the original .jar file. It uses a hacked Bedrock launcher to run a Java Virtual Machine (JVM) inside Bedrock. Convert or Translate to JSON :