Note: naming can vary between versions and mods; the list below reflects commonly observed structure.
levels / gta5 / x64 / levels.rpf
models
textures / txd
streaming
audio
vehicles
peds
maps and placements
collision
metadata (.meta files)
shaders/materials
misc
If you extracted, edited, and repacked but the game crashes, you might have broken the archive structure. Here is how to fix it:
When you hear the phrase "X64.rpf All Files," it often refers to a specific dilemma or opportunity: Total Conversion.
Most mods are surgical strikes. You replace one car, one texture, or one weapon. However, the x64.rpf container holds "packs" (sub-folders like x64v.rpf, x64w.rpf, etc.) that categorize the entire game world.
Extracting "All Files" from the x64 hierarchy is essentially decompiling the game's visual identity. This is where the modding community creates "HD Remasters" or "Realism Overhauls." By extracting every texture file (.ytd) and 3D model (.ydr) from the x64 container, modders can re-texture every single building, road sign, and sidewalk in Los Santos. It transforms the game from a 2013 release into a modern visual spectacle. Gta 5 X64.rpf All Files