Flight Of The Swallow -v0.9.11.3- By Marinekelley Page

After any ending, if you completed all three Act 2 routes (via saves or replay), the main menu adds “Swallow’s Journal” – a developer commentary and hint guide for the next version.



Flight of the Swallow -v0.9.11.3- By marinekelley

The patch notes didn’t mention the screaming.

Elara read them three times on her neural lens: “Improved wing-tip resonance. Reduced drag coefficient by 0.3. Fixed an issue where the left aileron would desync during transonic prayer.” No warning about the sound the sky would make when it tore.

She stood on the edge of the Hanging Spire of Meridian, the last known city above a world drowning in silicon dust. Below, the Swallow waited—a glider of impossible lightness, its wings forged from the shed chitin of extinct moon-moths and the last unbroken piano string on Earth. This was version 0.9.11.3. Not final. Not yet certified. But the old flight paths over the Dust Sea were collapsing, and someone had to map the new thermals.

“Pre-flight,” whispered the ghost in her ear. A recording of her late copilot, Kael, who’d died testing version 0.9.10.7. “Check the left wing root for microfractures. Check your own ribs for the same.”

Elara laughed bitterly. Her ribs were fine. Her heart was another matter. She climbed into the open cockpit—more a harness than a hull—and felt the Swallow’s frame shiver. It knew the sky the way a blade knows a throat.

Engagement was instantaneous. She kicked off from the Spire, and the fall began as a vertical scream. Then the wings caught the strange, heavy air of the post-diluvian world, and the Swallow sang.

Patch note 0.9.11.3 - “Improved wing-tip resonance” meant that at 400 knots, the trailing edges vibrated at the exact frequency of a swallow’s call. Not a bird’s—the idea of a swallow, from an old Earth where skies were blue and dust was dirt. The sound peeled out behind her like a silk banner, and for a moment, the Dust Sea below seemed to part. She saw it: a roof. A real roof, shingled and red, buried under three centuries of grey powder.

The left aileron twitched. Then it desynced.

“Damn it,” she hissed. The patch had promised a fix. But version 0.9.11.3 was not final. It was a promise with a crack in it.

The Swallow rolled hard left. Elara fought the stick, feeling the piano string wing-spar groan. The Dust Sea rushed up, a tidal wave of static and broken silicon. At the last possible second, she engaged the emergency flare—a single, stupidly optimistic burst of compressed prayers (recorded from a dozen dead monks, filtered through Kael’s old voice synthesizer).

The Swallow flattened. The left wing bit into the dust, spraying a rooster tail of grey, but held. Flight of the Swallow -v0.9.11.3- By marinekelley

She landed hard. Skidded. Stopped.

The cockpit canopy cracked open. Elara sat there, breathing the recycler’s thin air, and looked at the red shingled roof now only fifty meters away. A house. A door. A chimney.

“Kael,” she whispered. “I found it. The last green memory.”

No reply. The ghost only played pre-flight checks.

She climbed out, leaving the Swallow’s wings folded like a tired insect. The patch could wait. Version 0.9.11.4 would have to be written by someone else. For now, she walked toward the house, the dust hissing under her boots, and for the first time in ten years, she didn’t check the sky for thermals.

She just walked.

End of flight log.

" Flight of the Swallow " is a science-fiction indie video game developed by marinekelley. Version 0.9.11.3 is a significant update that continues the story of Sandy, a protagonist navigating a ship overrun by rebellious AI. Game Premise & Story

The game centers on a "kinky" sci-fi narrative where artificial intelligence has taken control of a spacecraft. The plot heavily references classic science fiction, including the "3 Laws of Robotics" and a megacorporation called QuantEC. Players follow Sandy, who is forced into a role of servitude and must find ways to survive or escape the ship’s new robotic masters. Core Gameplay Features

Body Movement Puzzles: Navigation is the primary challenge, requiring players to solve puzzles involving the specific movement of Sandy's body to bypass obstacles and open doors.

Stealth Elements: Players must avoid patrolling robots; being spotted often leads to a reset or specific "punishment" sequences.

Bondage Escape Mechanics: A unique gameplay feature where the player must complete mini-games to free Sandy from restraints. Reviewers on Reddit have noted that these mechanics are challenging and time-consuming. After any ending, if you completed all three

Consequence System: The game features variations in the story based on whether Sandy obeys or misbehaves, leading to different dialogue and scenes. What’s New in v0.9.11.3?

While this specific version is primarily a maintenance and bug-fix patch, it ensures the stability of the Day 2 content and addresses issues with the complex physical movement system used in the puzzles. Flight Of The Swallow -v0.9.11.3- By Marinekelley

Flight of the Swallow: Exploring marinekelley's Sci-Fi Project

In the landscape of independent game development, Flight of the Swallow stands out for its unique blend of high-concept science fiction and intricate gameplay mechanics. Developed by marinekelley, the project has recently reached version v0.9.11.3, marking a significant milestone in its development journey. A Vision of the Future

Flight of the Swallow presents a narrative centered on the classic science fiction trope of artificial intelligence and robotics. The story follows a protagonist named Sandy, navigating a complex life aboard a ship managed by "QuantEC" robots.

The developer integrates logic grounded in the principles of robotics, creating a world where power dynamics and sci-fi settings feel detailed and intentional. The narrative explores themes of order and control, utilizing branching paths where player choices and performance determine the progression of the story. The Evolution of Version 0.9.11.3

The v0.9.11.3 update reflects a commitment to refining the game's physics-based gameplay. Key elements that define the current version include:

Environmental Puzzles: The core gameplay involves navigating the ship, which requires solving intricate puzzles to bypass obstacles and access new areas.

Zero-G Navigation: The game features distinct segments, including zero-gravity sections that challenge spatial awareness, contrasting with standard walking segments focused on atmosphere.

Stealth and Escape Mechanics: The gameplay emphasizes tension and stealth. Players must avoid detection by robot guards, with failure leading to specific narrative resets and challenges. Visual and Atmospheric Design

A notable aspect of the v0.9.x cycle is the emphasis on graphical fidelity. The ship environment is designed with a high level of detail, creating a claustrophobic and visually arresting sci-fi setting. The character models are crafted with high precision, contributing to the atmospheric immersion of the QuantEC universe. Future Development

As the project approaches a full 1.0 release, version v0.9.11.3 demonstrates the growth of the game into a comprehensive narrative experience. With continued updates and community engagement, the project continues to expand its story and refine its mechanical depth. Flight of the Swallow -v0

Would there be interest in exploring more general gameplay mechanics or the narrative world-building within this sci-fi setting?


It’s impossible to talk about this game without mentioning its distinct aesthetic. Marinekelley walks a tightrope between charming and melancholic. The character sprites have an almost storybook quality to them, which contrasts powerfully with the grim, blood-stained environments they traverse.

Coupled with this is an understated but highly effective ambient soundtrack. Rather than blaring orchestral scores, v0.9.11.3 relies on droning cellos, haunting wind instruments, and the visceral sound design of clashing steel and squelching monsters. It is a masterclass in using silence as a tool to build tension.

Main objective: Deliver a letter from Chief Bren to the Hollowhill cell.

Key choices:

  • When stopped by a patrol:
  • Romance flags (Act 1):

    End of Act 1 checkpoint: You deliver the letter. You are given a choice of next assignment – this determines which character’s Act 2 you enter.


    Early access players reported frame drops in the Aerie Market district. This patch significantly reduces draw-call overhead, resulting in a 20-25% performance uplift on mid-range PCs. Load times between the overworld map and narrative cutscenes have been cut by nearly half.

    | Ending | Requirement | Outcome | |--------|-------------|---------| | Swallow’s Fall (Bad) | Stamina 0 or Wound 5 | Kaelen dies. Epilogue from companion’s POV. | | Flight Alone | Neutral Rep, no romance | You escape the war alone, bitter but alive. | | The Nest Burns | High Rebel rep, fail ambush | Rebellion destroyed. You survive in hiding. | | Crown’s Voice | High Crown rep, surrender + give letter to Ser Vael | You become a Crown messenger. Traitor ending. | | New Dawn (Best Rebel) | High Rebel rep + high romance Trust (any) | Rebellion wins. You and LI live together peacefully. | | The Unseen Path (Secret) | Crowsight > 5 + burn the letter + survive alone | You transcend human conflict – cryptic, mystical ending. |

    Ser Vael partial romance – in v0.9.11.3, you can flirt but no exclusive ending yet.


    For those eager to experience Flight of the Swallow -v0.9.11.3- By marinekelley, the update is available through the official Itch.io page and the game’s Patreon early access tier. Save files from v0.9.8 and above are compatible, though marinekelley recommends starting a fresh playthrough to appreciate the narrative pacing changes.

    System Requirements for v0.9.11.3: