Fivem: Infinite Stamina
Unlike single-player mods where players can simply toggle cheats, FiveM has a more complex architecture. Infinite stamina can be implemented in several ways, ranging from fair gameplay mechanics to prohibited third-party software.
Prevents players from modifying the script client-side to turn it off.
File path: resources/[your-script-name]/server.lua fivem infinite stamina
-- FiveM Infinite Stamina (Server-Sided) -- Ensures all players never lose stamina.CreateThread(function() while true do Wait(0) -- Check every frame local players = GetPlayers()
for _, playerId in ipairs(players) do local ped = GetPlayerPed(playerId) if ped ~= 0 then -- Reset stamina to maximum RestorePlayerStamina(playerId, 1.0) -- Alternative: Set stamina directly SetPlayerSprintStaminaRemaining(playerId, 100.0) SetPlayerStaminaEnergy(playerId, 100.0) end end endend)
-- Optional: Remove stamina drain while sprinting AddEventHandler('gameEventTriggered', function(name, args) if name == 'CEventNetworkPlayerSprint' then local playerId = source RestorePlayerStamina(playerId, 1.0) end end)
Cause: Swimming stamina is a separate native (SetPlayerSwimStamina).
Fix: Add this to your script:
SetPlayerSwimStamina(player, 1.0)
SetPlayerCanSwimFast(player, true)
Would you like a script snippet for a specific framework (ESX, QBCore, Standalone)? Unlike single-player mods where players can simply toggle
If you run your own FiveM server and want to give everyone infinite stamina natively, add this simple loop to your server.lua or a resource:
Citizen.CreateThread(function()
while true do
Citizen.Wait(0) -- Check every frame
local player = PlayerId()
RestorePlayerStamina(player, 1.0) -- Instantly refill stamina
SetPlayerSprint(player, true) -- Disable sprint draining
end
end)
Better practice: Use FiveM's native function SetPlayerStaminaBoost (true). This gives the player a permanent stamina boost without hacking memory. end) -- Optional: Remove stamina drain while sprinting