Fivem: Infinite Stamina

Unlike single-player mods where players can simply toggle cheats, FiveM has a more complex architecture. Infinite stamina can be implemented in several ways, ranging from fair gameplay mechanics to prohibited third-party software.

Prevents players from modifying the script client-side to turn it off.

File path: resources/[your-script-name]/server.lua fivem infinite stamina

-- FiveM Infinite Stamina (Server-Sided)
-- Ensures all players never lose stamina.

CreateThread(function() while true do Wait(0) -- Check every frame local players = GetPlayers()

    for _, playerId in ipairs(players) do
        local ped = GetPlayerPed(playerId)
        if ped ~= 0 then
            -- Reset stamina to maximum
            RestorePlayerStamina(playerId, 1.0)
            -- Alternative: Set stamina directly
            SetPlayerSprintStaminaRemaining(playerId, 100.0)
            SetPlayerStaminaEnergy(playerId, 100.0)
        end
    end
end

end)

-- Optional: Remove stamina drain while sprinting AddEventHandler('gameEventTriggered', function(name, args) if name == 'CEventNetworkPlayerSprint' then local playerId = source RestorePlayerStamina(playerId, 1.0) end end)


Cause: Swimming stamina is a separate native (SetPlayerSwimStamina). Fix: Add this to your script:

SetPlayerSwimStamina(player, 1.0)
SetPlayerCanSwimFast(player, true)
  • To implement infinite stamina for certain roles or gamemodes:


  • Would you like a script snippet for a specific framework (ESX, QBCore, Standalone)? Unlike single-player mods where players can simply toggle

    If you run your own FiveM server and want to give everyone infinite stamina natively, add this simple loop to your server.lua or a resource:

    Citizen.CreateThread(function()
        while true do
            Citizen.Wait(0) -- Check every frame
            local player = PlayerId()
            RestorePlayerStamina(player, 1.0) -- Instantly refill stamina
            SetPlayerSprint(player, true) -- Disable sprint draining
        end
    end)
    

    Better practice: Use FiveM's native function SetPlayerStaminaBoost (true). This gives the player a permanent stamina boost without hacking memory. end) -- Optional: Remove stamina drain while sprinting