Facegen To Vam ⇒

Solution: Never use FaceGen's generated eye textures. Delete them. Apply VAM's standard high-definition eye assets (RealEye 2.0 or similar) to the person atom. The FaceGen cornea mesh is also wrong; use the VAM default eye geometry.

For high-fidelity results, advanced users use a texturing workflow rather than a screenshot workflow.


The journey from a standard photo to a living model in Virt-A-Mate is daunting, but FaceGen acts as the bridge. By following this guide, you can bypass hours of slider-pushing and jump straight into the immersive experience. facegen to vam

Remember the workflow: Clean Photo > FaceGen Export (as Morph) > Move files to VaM > Load Morph > Tweak Body Scale > Fix Neck Seam.

While FaceGen to VaM isn't perfect—it often struggles with extreme angles and ethnic features—it remains the fastest, most accessible route to seeing a familiar face inside the VaM engine. Solution: Never use FaceGen's generated eye textures

Now that you have the technical know-how, go create. Push the vertices. Adjust the lighting. And watch as your character opens their eyes for the first time.

Happy simulating.

The FaceGen to VaM pipeline uses FaceGen Artist Pro (a standalone app) to generate 3D head models from one or more photos. Those models are then converted into a custom morph for use in Virt-A-Mate. This is not an official plugin but a community-driven workflow using tools like Morph Merge and CustomUnityAssets.


A raw FaceGen head is mathematically accurate but visually plastic. To achieve "VAM quality," you need a post-process. The journey from a standard photo to a