Hold C to zoom in like a pair of binoculars made of spyglass and spite. Great for spotting enemy bases from render distance 6.
The "new" client leverages early WebGPU support. Older Eaglercraft clients could struggle with render distances beyond 6 chunks. The Eaglercraft 1.20 client new can push up to 12-16 chunks smoothly on mid-range Chromebooks, thanks to optimized chunk loading and culling algorithms. eaglercraft 120 client new
The new 120 client supports WebSocket-based multiplayer. You can connect to dedicated Eaglercraft servers or host your own using the provided server software (a Java .jar file). There is minimal lag, with tick rates optimized for browser performance. Hold C to zoom in like a pair
Before we unpack the "1.20 client new" phenomenon, let’s establish the basics. Eaglercraft is an open-source project that uses WebAssembly and JavaScript to recompile the Minecraft Java Edition engine. The result is a game that runs entirely inside a web browser using HTML5 and WebGL. You can connect to dedicated Eaglercraft servers or
The client connects to custom proxy servers (EaglerProxy), allowing for real-time multiplayer without installing a Java Runtime Environment. The original versions were stuck in the "Golden Age" of Minecraft (1.5.2 and 1.8.8). However, the community has been clamoring for modern features—Cherry Groves, Sniffers, Camels, and the new Smithing Table templates.
That brings us to the Eaglercraft 1.20 client new.