Eaglercraft - 110 Upd

Absolute yes. But with caveats.

For the Single-Player survival fan: Yes. The world generation now feels deep. Caves are taller. Ocean monuments spawn correctly. You can easily sink 20 hours into a single HTML file.

For the Redstone Engineer: Finally. You can now build your piston doors and item sorters. It is not perfect (comparators on containers are still 1-tick slow), but it is playable.

For the School Gamer: Yes, but be careful. IT admins are catching on to Eaglercraft. The 1.1.0 upd has a larger file size (~45MB vs 25MB for 1.0), which leaves a bigger cache footprint. Use incognito mode and clear your history. eaglercraft 110 upd


Fix: Your browser hardware acceleration is off.

The Eaglercraft 1.1.0 upd is backward compatible with 1.0 servers, but you will lose the new redstone and chunk features. You want native 1.1.0 servers.

Here are three public servers currently running the 1.1.0 protocol (as of this article): Absolute yes

If you are hosting your own LAN party, ensure everyone is on 1.1.0; otherwise, you will see a "Protocol Mismatch" error.


The single biggest complaint in Eaglercraft 1.0 was "void chunks" — areas where the world simply failed to render, leaving you staring into the abyss.

Because of the legal grey areas, many 1.10 updates are being distributed through Discord communities and "unofficial" mirror sites rather than GitHub. Fix: Your browser hardware acceleration is off

No update is perfect. Here are the bugs still present in version 1.1.0:

Subject: Eaglercraft 1.1.0 Update
Date: [Current Date]
Prepared for: Community / Technical Review

Fix: Eaglercraft 1.1.0 does not support wss:// (secure WebSockets) on self-signed certificates. Use ws:// for local connections or ensure your server uses a valid SSL certificate.