If you’d like, I can:
Minecraft: Bedrock Edition , players use rather than traditional "mods" to introduce new devices and features to their worlds. These Add-ons are designed to work across platforms like mobile, console, and PC, allowing for custom electronic items, advanced user interfaces, and floating text displays. Core Device & UI Add-ons Electronic Device Mod
: This Add-on focuses on aesthetic upgrades, adding items like PCs, gaming monitors, keyboards, speakers, and phones
. While most are decorative, some include functional elements like working doorbells with sound effects. Device Mod Add-ons (Model Creator) : Advanced Add-ons like the Model Creator App
allow players to design and build their own 3D models directly within the game environment. UI Transformations : Packs like the VDX: Java/Desktop UI
can completely overhaul the Bedrock interface to mimic the Java Edition or Legacy Console layouts, providing a more "PC-like" experience on mobile or console. Custom Text & Displays
✔️ Minecraft: Device Mod - NEW Addon! (Model Creator App) device mod minecraft bedrock
Let’s clear up the language first. Mojang and Microsoft don’t use the word “mod” for Bedrock. Officially, you have:
But in practice, a well-made behavior pack can add new entities, change mob behaviors, create custom crafting recipes, and even introduce new items. That’s a mod in all but name.
The difference is technical. Java mods edit the game’s code directly (often using Fabric or Forge). Bedrock add-ons use JSON files and a scripting API (JavaScript-like) that Mojang sandboxes for safety and cross-platform compatibility.
We define the item in the game logic.
File: items/phone_item.json
"format_version": "1.20.60",
"minecraft:item":
"description":
"identifier": "electronicmod:smartphone",
"menu_category":
"category": "equipment"
,
"components":
"minecraft:icon":
"texture": "phone_item"
,
"minecraft:max_stack_size": 1,
"minecraft:hand_equipped": true,
"minecraft:cooldown":
"category": "phone_use",
"duration": 1.0
For years, the conventional wisdom in the Minecraft community was simple: If you want mods, you buy the Java Edition for PC. The Bedrock Edition (found on Xbox, PlayStation, Switch, iOS, and Android) was considered a "walled garden"—stable, cross-platform, but nearly impossible to modify beyond basic texture packs. If you’d like, I can:
That has changed.
Thanks to a new wave of third-party launchers, utility apps, and file-access loopholes, learning how to device mod Minecraft Bedrock is now a reality. Whether you are playing on an iPhone, a Samsung Galaxy, a Kindle Fire, or a Windows 10/11 PC, you can inject scripts, shaders, and behavior packs that completely overhaul your game.
This article is a deep dive into how device modding works, the specific tools you need for each operating system, the risks involved, and the best mods available right now.
Windows is unique because it runs both the "official" Microsoft Store version and the sideloadable version. Modding here is less about "device modding" and more about injection.
Apple’s walled garden makes this significantly harder. You cannot simply sideload an IPA file like an Android APK without workarounds.
Device Mod is a Minecraft Bedrock add-on that introduces a range of functional devices and utility blocks to enhance automation, tech-style gameplay, and in-world tooling without switching to Java mods. It typically includes items such as configurable switches, timers, sensors, item transport utilities, and redstone-like components built to work with Bedrock’s add-on system (behavior and resource packs + possible scripts). Minecraft: Bedrock Edition , players use rather than
First, we need to define how the phone looks and what the screen looks like.
File: textures/item/phone_item.png
(You need to create a 16x16 pixel image for the inventory icon).
File: ui/phone_screen.json
(This defines the layout of the phone screen).
"namespace": "phone_ui",
"phone_screen@common.base_screen": "controls": [ "background@common.stretched_background": "size": [ "100%", "100%" ], "color": [ 0.1, 0.1, 0.1 ] , "title@common.title_label": "text": "Redstone Smartphone", "color": [ 1, 1, 1 ] , "button_day@common.button": "size": [ 100, 20 ], "offset": [ 0, 20 ], "$button_text": "Set Day", "button_mappings": [ "from_button_id": "button.menu_select", "to_button_id": "button.menu_select", "mapping_type": "pressed" ] , "button_night@common.button": "size": [ 100, 20 ], "offset": [ 0, 45 ], "$button_text": "Set Night", "button_mappings": [ "from_button_id": "button.menu_secondary_select", "to_button_id": "button.menu_secondary_select", "mapping_type": "pressed" ] ]