Dark Deception 196 Patched -

Report ID: DD-C1-196-PATCH
Date of Analysis: [Current Date]
Game Version: Dark Deception – Chapter 1 (Post-196 Patch)
Developer: Glowstick Entertainment
Platforms: PC (Steam), Nintendo Switch, PlayStation, Xbox (post-patch parity)


Prior to 196, players discovered that rapidly pausing and unpausing the game during the Primal Fear’s charge attack could reset the enemy’s collision box. This allowed speedrunners to bypass the second phase of "Crazy Carnevil" entirely. Patch 196 introduced a frame-lock mechanic during charge animations, rendering this exploit unusable. If you try it now, the game simply crashes to desktop (CTD) as a failsafe. dark deception 196 patched

Without going into proprietary code, the 196 glitch relied on a race condition between the player’s movement component and the enemy’s “sensed” location. When the player triggered a zone load (e.g., opening a door) while mid-air and at a specific angle, the game would: Report ID: DD-C1-196-PATCH Date of Analysis: [Current Date]

The patch added a frame-perfect validation loop that checks for illegal position changes during zone transitions — essentially killing the player if the distance delta exceeds what’s normally possible. Prior to 196, players discovered that rapidly pausing

Dark Deception, the high-intensity horror maze runner developed by Glowstick Entertainment, is known for its punishing difficulty, fast-paced strategy, and hidden quirks. Among its most infamous technical oddities is the “196 Patched” — a term that circulates in speedrun forums, patch note breakdowns, and modding Discord servers. But what exactly does “196 patched” refer to? This write-up explores the origin, mechanics, community impact, and current status of this elusive fix.