You put it all together. You learn "Gesture drawing" (the flow/curve of the body) vs. "Construction" (the boxes/cylinders). Marc teaches you the "15-minute figure" workflow: 1 minute for gesture, 4 minutes for construction, 10 minutes for rendering.
Week 1 — Fundamentals & thumbnails
Week 2 — Perspective & construction
Week 3 — Gesture & anatomy basics
Week 4 — Light & value refinement
Week 5 — Color basics & palettes
Week 6 — Digital workflow & brushes
Week 7 — Composition & storytelling
Week 8 — Final project & polish
How does it stack up against other giants in art education? cubebrush art school term 1 by marc brunet
| Feature | Cubebrush Term 1 | Proko (Figure Drawing) | New Masters Academy | Drawabox (Free) | | :--- | :--- | :--- | :--- | :--- | | Focus | All-in-one foundations | Anatomy only | Traditional fine art | Perspective & Construction | | Teaching Style | Fast, game-dev focused | Academic, slow | Dry, classical | Text-based, robotic | | Entertainment Value | High (Memes, energy) | Medium | Low | Very Low | | Price | $$ (One time) | $$ (Subscription) | $$$ (Subscription) | Free | | Best For | Aspiring concept artists | Illustrators & Painters | Fine artists | Technical drawing |
Verdict: If you want to draw World of Warcraft fan art or become a character designer for games, Term 1 is better than Proko (which is better for realistic anatomy) and vastly more engaging than Drawabox.
When you purchase Term 1, you don't just get a video library. You get: You put it all together
The course is software-agnostic. Marc uses Photoshop and a Wacom Cintiq, but he explicitly states you can use:
Note: Marc does not recommend using a mouse.