Corrupted Seas -v0.4a- -bluebite-
BlueBite has been notoriously secretive about their development roadmap, but the changelog for -v0.4a- is surprisingly meaty. This update focuses primarily on three pillars: The Corruption Loop, Ship-to-Ship Alchemy, and NPC Faction AI.
Game: Corrupted Seas
Version: v0.4a
Developer: bluebite
Platform: [Specify: PC / Steam / Itch.io / WebGL]
Build Date/Notes: Based on version tag -v0.4a- Corrupted Seas -v0.4a- -bluebite-
| Version | ETA | Key Features Planned | |---------|--------------|--------------------------------------------------------------------------------------| | v0.4b | Q3 2025 | Bug fixing pass, legendary loot rebalance, crew invite overhaul. | | v0.5 | Q4 2025 | Corrupted Heart dungeon, new ship (Frigate – 8 players), fishing/cooking system. | | v0.6 | Q1 2026 | Faction wars (territory control), sea monster taming. | | v1.0 | Late 2026 | Full launch – story campaign mode, console ports, modding support. | | Version | ETA | Key Features Planned
In the sprawling sea of indie roguelites, few manage to capture the raw, salty tension of a storm-tossed voyage. Corrupted Seas, currently in early alpha (v0.4a) from solo developer Bluebite, is doing exactly that. This isn't a polished AAA pirate fantasy. This is a grim, systemic, and deeply moody procedurally-generated adventure where the ocean wants you dead, and the corruption beneath the waves wants you worse. legendary loot rebalance