Cm 01 02 Colour Attributes -

For power users, cm 01 02 colour attributes can be linked to a dynamic scripting language. In advanced patches (like the Tapani patch or the CM Updater), you can use conditional logic:

IF (Team.Form > 80) THEN
  Attribute_01 = 0 255 0 (Green for good form)
ELSE
  Attribute_01 = 255 0 0 (Red for bad form)

This turns static colour attributes into a live data visualization tool. This technique is rarely documented but is the holy grail for serious CM 01/02 statisticians. cm 01 02 colour attributes

The distinction between attribute 01 and attribute 02 is not arbitrary. In visual hierarchy design: For power users, cm 01 02 colour attributes

For example, in the CM 01/02 match screen: This turns static colour attributes into a live

If you mod the game incorrectly, you could end up with both teams wearing invisible kits. This is why preserving the integrity of cm 01 02 colour attributes is a golden rule for retro gaming modders.

  • Always confirm the numeric scale and channel order before using values in production.