The most prominent use of sliders in the game is managing your team's wages. You can access this by clicking on an employee or through the Human Resources management tab.
How They Work: You are presented with a slider that ranges from a Minimum Wage to a Maximum Wage.
Strategic Tips for Salary Sliders:
Even experts misclick. Here is how to diagnose slider-related failures:
Symptom: Your games keep getting delayed. Diagnosis: Your Development Speed slider is too low (below 40%) or your Feature Creep slider is too high. Pull back on "ambition." city game studio sliders
Symptom: Review scores are 6/10 despite good graphics. Diagnosis: Your Gameplay vs. Graphics slider is misweighted. Lower graphics to 30% and raise gameplay mechanics to 70%. City Game Studio rewards depth over flash.
Symptom: You are bankrupt despite high sales. Diagnosis: Your Royalty vs. Upfront slider on publishing deals is inverted. Never give away more than 25% royalty unless the upfront cash is life-saving.
One of our favorite features is the Marketing vs. Development budget split. Every quarter, you allocate your funds. Sliding the marker $10k to the left might save your engine upgrade, but sliding it $10k to the right might get you a billboard in Times Square.
We added a "Ghost" indicator on this slider. It shows you exactly where your break-even point is. There is a visceral thrill in sliding the marker just past the red line, whispering, "This game better sell." The most prominent use of sliders in the
One of the biggest mistakes new players make is maxing out every slider. This wastes money and time.
When you launch a game and decide to run a marketing campaign (via the Marketing menu), you will encounter budget sliders to determine the intensity of the advertising.
How They Work:
Strategic Tips for Marketing Sliders:
The most famous slider in CGS is the Development Priority. Do you push for 100% quality but risk your staff burning out? Or do you slide it toward "Speed" to beat a rival studio's release date?
We didn't want binary choices (A or B). We wanted gradients. A slider allows you to feel the tension:
Sliders let you gamble by degrees, not by leaps.