Captain Tsubasa 2 Nes Cheat Codes 〈CONFIRMED | SECRETS〉
The Controller 2 pause cheat is the only “true” built-in cheat code for Captain Tsubasa 2. All others are glitches, Game Genie hacks, or ROM mods. Still, mastering that single code turns the brutal final matches into a playable experience — especially if you just want to watch the glorious 8-bit special move animations without grinding for TP.
If you want to go deeper, search for “Captain Tsubasa 2 – All Cheats (Japanese text)” — some Japanese strategy guides from 1990 list additional codes like “no fouls” or “always wind,” but those were likely printer errors or unofficial hacks.
Understanding why these codes requires looking at the game's memory map (CPU Addressing).
How to use Game Genie codes on emulator:
For players using an NES emulator (like FCEUX, Nestopia, or Mesen), Game Genie codes are the most powerful way to alter the game. Below are the most popular and tested codes for Captain Tsubasa 2.
Using the Hex Editor method (or an advanced cheat engine like FCEUX’s RAM search), you can modify the team ID at address 0x05D0 to load the special All-Star Japanese team.
Steps for emulator users:
In specific modes (All-Star modes accessed via cheats), you can play as the antagonist team, Toho, which is normally CPU-only in the story mode.
Kenji wiped the sweat from his brow and squinted at the glowing CRT. The cartridge clicked into place with a familiar, comforting thunk. It was late—too late by any sensible clock—but tonight the streets outside and the chores left undone meant nothing. The team on-screen was his army, Captain Tsubasa his legend, and the 8-bit pitch a battlefield where tactics and tiny, pixel-perfect inputs decided destiny.
He remembered the first time he’d seen the fabled cheat list: scribbled on a napkin at a local arcade, whispered between friends like contraband secrets. Everyone treated them like talismans—codes that bent the rules of fate embedded in ROM. Kenji liked rules; he liked bending them more.
“Let’s see what you’ve got,” he muttered, fingers hovering over the D-pad and buttons like a pianist about to conjure a forbidden sonata.
The first code was simple, almost silly: press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start on the title screen. A relic, more superstition than guarantee. But the NES obeyed with that satisfying clunk when the sequence completed, and the title screen flickered. Suddenly Kenji’s squad glowed a shade brighter—player stats maxed, stamina infinite. He grinned; the world had become a playground of relentless sprints and impossibly curved shots.
Match after match he experimented. With infinite stamina, his wing attack became a relentless hurricane. Tsubasa’s slide tackles never failed, and the Young Ace’s special shot—the Tiger Shot he’d memorized from manga panels—cut through defenses like a comet. Yet victory tasted oddly thin; empty without challenge.
So Kenji chased subtler cheats, the ones that felt like cheating time, not skill. There was the code that unlocked hidden teams: regional rivals who never made it into the cartridge’s main roster. They were pixel ghosts—players with unreadable names, wild dribbling stats, and shots that made the goalkeeper freeze mid-dive. Facing them raised the stakes. The games felt new again, like secret chapters in a book you’d loved since childhood. captain tsubasa 2 nes cheat codes
Then he found the training skip: a sequence that allowed instant attribute growth. It was intoxicating; entire seasons’ worth of effort boiled down to a few taps. He made his whole roster immaculate—speed, technique, passing. Still, each auto-leveled player moved with a hollow precision. The joy of watching young talent evolve, the little unpredictabilities that came from underdog plays and sloppy passes, were gone.
Late one night, after another one-sided final, Kenji turned the console off and sat in the dark. The room smelled faintly of summer and dust. His hands were steady; his mind unusually quiet.
Maybe cheats were map keys—shortcuts to a treasure you’d already seen—and not replacements for the treasure itself. He thought about the arcade napkin again and the friends who’d traded codes like collector’s cards. He thought about playing with them, arguing over moves, the thrill of a last-second comeback that left everyone breathless. The codes never captured that.
The next day he did something small and deliberate: he wrote down a code he hadn’t tried before—one rumored to make the opposition AI smarter—and tucked it into his pocket. He booted the game, entered the sequence, and felt the console respond. But then he loaded a new save, this time with no stat boosts, no unlocked teams, no instant growth. He picked a ragtag squad, ordinary in every number, and called up his friends.
Under the glare of a single lamp, the four of them played until the sun nudged the horizon. There were mistakes and laughable fouls, a last-minute corner that bent like a prayer and found the net. When Kenji scored, the room erupted—not because pixels had been stretched or rules subverted, but because they’d earned it together.
Later, he would stash the napkin in a drawer. Sometimes he’d pull it out and enter a code just to remember how the game bent at his fingertips. More often, though, he’d pick teams with quirks, practice that risky pass, and savor the slow, uneven rise of a player from benchwarmer to legend.
Cheats, he realized, were tools—not ends. They could open doors to secret opponents and instant thrills, but they couldn’t make the stories that mattered. Those needed time, friends, and the sweet, stubborn work of practice. In the pixelated glow of the NES, Captain Tsubasa scored again and again—sometimes through codes, often through craft—and every match, earned or edited, folded into the larger story Kenji kept playing toward: not a perfect season, but a lifetime of comebacks.
The cheat system for Captain Tsubasa II: Super Striker on the NES primarily relies on passwords to jump to specific matches or start with high-level teams. While it lacks traditional "input codes" like the Konami code, it does feature hidden menu commands for music and testing. Hidden Menu Cheats
At the main title screen, you can use these button combinations to access secret menus:
Sound Test: Hold A + B, then press Start. Use Up/Down to select music, A to play, B to stop, and Start to exit.
Full Reset: Hold A + B + Start + Select simultaneously to reset the game to the title screen. Powerful Passwords
Passwords are 18 symbols long and entered via the "Continue" option. The following are some of the most effective known passwords:
Super Japan Team (Avg Level 56):Enter "さ" (sa) 14 times (Japanese version) or "K" 14 times (English patch versions) to start at the Japan vs. Argentina match with exceptionally high-level players. The Controller 2 pause cheat is the only
Renato at Level 64:Use the password: み べ あ じ び ぴ ゆ う く す つ ぬ ふ む る よ む に to start with a high-level Renato.
All-Star Team:Repeatedly entering the third character from the left until the start of the second row is a known "super password" community trick to unlock high-tier teams. Match-Specific Starting Passwords
Detailed password lists are available on platforms like GameFAQs and GameSpot to skip to various professional matches including: Team / Match Password Excerpt Gremio にゆござぎ つあいゆる なにつぷよ ちばい Palmeiras じねのるう げごぷぬわ あせぐとれ さぞば Santos よとずたて ろえられぽ ねぱぺてゆ ささび Captain Tsubasa II: Super Striker – Cheats - GameFAQs
Cheating in Captain Tsubasa II: Super Striker (NES) primarily involves two methods: traditional (which save progress and player levels) and external Game Genie codes
or memory hacking for more significant gameplay alterations.
Below is an overview of the most effective cheat methods for the game. 1. Game Genie Codes
These codes directly modify the game's memory to provide advantages during active gameplay. Infinite Guts (Energy): OLUV-YLOP & OLKT-LLOP : Do not lose guts while running. OLKP-YAOP & OLKO-LAOP : Do not lose guts when shooting. Special Abilities: : Enable Tsubasa's Cyclone shot. Gameplay Utility: OZOAYPXX & OZOETPEX : Enables a Level Select menu after the first cutscene. : Infinite player swaps during matches. SAXKUZSZ (Japanese) / SAOKUPSZ (English) Down + Left + A + B to become invulnerable. 2. High-Level Passwords
In the NES era, passwords weren't just for saving; they could be used to "cheat" by jumping to late-game matches with overpowered teams. You can find comprehensive collections of these on Super Team Japan (Avg. Level 56): Input the syllable 14 times followed by the letter
14 times (in the English version context) to start from the Japan vs. Argentina match with elite levels. Renato Level 64:
Using specific hiragana strings can boost individual players like Renato to the maximum level. Brazil Final Match: Passwords like so ni e ge to re ro tsu ge pe bo ru po nu ro zo u ro
allow you to skip straight to the final match against Brazil. 3. Hidden Features & Sound Test
The game contains several built-in secrets accessible via button combinations: Sound Test: At the title screen, hold
. This allows you to listen to all background music and sound effects. Secret Message: On the Game Over screen, hold Up + A + Select Understanding why these codes requires looking at the
and wait for the title screen to appear. A "COPYRIGHT TRIFFIX 1991" message will be displayed instead. Secret Cutscenes:
During regular cutscenes when the game waits for the "A" button, press instead to trigger additional hidden cinematic sequences. 4. Save State & Hex Hacking
For those using emulators, manual "hex editing" allows for even deeper customization, such as creating a "dream team" by swapping player IDs. For example, setting memory address
manually enables Tsubasa's Cyclone shot regardless of your progress. for specific late-game teams, or more Game Genie codes for specific players? Captain Tsubasa II: Super Striker – Cheats - GameFAQs
Captain Tsubasa Vol. II: Super Striker on the NES, you can use built-in button combinations for hidden modes or Game Genie codes to modify gameplay. Hidden Modes & Sound Test Sound Test : At the title screen, hold . Use Up/Down to select tracks, A to play, and B to stop. Boss Rush Mode
(Kinta) as your player name to access a special Boss Rush mode. Secret Message : At the Game Over screen, hold Up + A + Select
. Wait until the title screen displays to see a secret "COPYRIGHT TRIFFIX 1991" message. Passwords for Instant Upgrades Tsubasa with Cyclone Shot (Match 1) ekesetene hemeregeze bepewaopo popoki
to start from the first match with Tsubasa already having his ultimate move. Japan Youth vs. Super Brazil (Level 24) so ni e ge to re ro tsu ge pe bo ru po nu ro zo u ro
(or the equivalent hiragana symbols) to jump straight to the final match at a high level. Game Genie Codes
These codes are often used on emulators to grant massive advantages: Invulnerability (US version) or (Japanese version). Once active, press Down + Left + A + B during a match to become invulnerable. Infinite Guts (Running) (both must be active). Infinite Guts (Shooting) (both must be active). Level Select (enables a level select menu after the first cutscene). Enable Cyclone Shot The Cutting Room Floor full character map
for translating these Japanese passwords into English letters?
Captain Tsubasa Vol. II: Super Striker - The Cutting Room Floor